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racing:: trophies

This commit is contained in:
Zeno Rogue 2019-01-07 04:55:21 +01:00
parent a989214a46
commit 8d588cbdab
3 changed files with 23 additions and 2 deletions

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@ -929,7 +929,11 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col,
transmatrix VWPN = cs.lefthanded ? VBS * Mirror : VBS; transmatrix VWPN = cs.lefthanded ? VBS * Mirror : VBS;
if(peace::on || racing::on) ; if(peace::on) ;
else if(racing::on) {
if(racing::trophy[multi::cpid])
queuepoly(VWPN, shTrophy, racing::trophy[multi::cpid]);
}
else if(items[itOrbThorns]) else if(items[itOrbThorns])
queuepoly(VWPN, shHedgehogBladePlayer, items[itOrbDiscord] ? watercolor(0) : 0x00FF00FF); queuepoly(VWPN, shHedgehogBladePlayer, items[itOrbDiscord] ? watercolor(0) : 0x00FF00FF);
else if(!shmup::on && items[itOrbDiscord]) else if(!shmup::on && items[itOrbDiscord])

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@ -1555,7 +1555,7 @@ hpcshape
shWolfBody, shWolfHead, shWolfLegs, shWolfEyes, shWolfBody, shWolfHead, shWolfLegs, shWolfEyes,
shWolfFrontLeg, shWolfRearLeg, shWolfFrontPaw, shWolfRearPaw, shWolfFrontLeg, shWolfRearLeg, shWolfFrontPaw, shWolfRearPaw,
shFemaleBody, shFemaleHair, shFemaleDress, shWitchDress, shFemaleBody, shFemaleHair, shFemaleDress, shWitchDress,
shWitchHair, shBeautyHair, shFlowerHair, shFlowerHand, shSuspenders, shWitchHair, shBeautyHair, shFlowerHair, shFlowerHand, shSuspenders, shTrophy,
shBugBody, shBugArmor, shBugLeg, shBugAntenna, shBugBody, shBugArmor, shBugLeg, shBugAntenna,
shPickAxe, shPike, shFlailBall, shFlailTrunk, shFlailChain, shHammerHead, shPickAxe, shPike, shFlailBall, shFlailTrunk, shFlailChain, shHammerHead,
shBook, shBookCover, shGrail, shBook, shBookCover, shGrail,
@ -2519,6 +2519,7 @@ void buildpolys() {
bshape(shWitchHair, PPR::MONSTER_HAIR, scalefactor, 129); bshape(shWitchHair, PPR::MONSTER_HAIR, scalefactor, 129);
bshape(shBeautyHair, PPR::MONSTER_HAIR, scalefactor, 130); bshape(shBeautyHair, PPR::MONSTER_HAIR, scalefactor, 130);
bshape(shFlowerHair, PPR::MONSTER_HAT0, scalefactor, 131); bshape(shFlowerHair, PPR::MONSTER_HAT0, scalefactor, 131);
bshape(shTrophy, PPR::MONSTER_WPN, scalefactor, 388);
bshape(shSuspenders, PPR::MONSTER_ARMOR1, scalefactor, 132); bshape(shSuspenders, PPR::MONSTER_ARMOR1, scalefactor, 132);
bshape(shFlowerHand, PPR::MONSTER_WPN, scalefactor, 133); bshape(shFlowerHand, PPR::MONSTER_WPN, scalefactor, 133);
bshape(shPFace, PPR::MONSTER_FACE, scalefactor, 134); bshape(shPFace, PPR::MONSTER_FACE, scalefactor, 134);
@ -3608,6 +3609,7 @@ NEWSHAPE, 385, 7, 1, 0.354675,0,
NEWSHAPE, 386, 3, 1, 0.173768,0.275379, 0.340287,0.116342, 0.229291,-0.115277, NEWSHAPE, 386, 3, 1, 0.173768,0.275379, 0.340287,0.116342, 0.229291,-0.115277,
NEWSHAPE, 387, 7, 1, 0.315263,-0.310217, 0.085056,-0.287538, NEWSHAPE, 387, 7, 1, 0.315263,-0.310217, 0.085056,-0.287538,
NEWSHAPE, 388, 1, 1, 0.046590,0.284199, 0.028110,0.325611, 0.098711,0.333738, 0.088761,0.294314, 0.090351,0.227036, 0.092387,0.196322, 0.129546,0.192006, 0.168982,0.166667, 0.173088,0.117700, 0.022882,0.091527, 0.004586,0.133004, 0.022981,0.160866, 0.052990,0.184313, 0.085413,0.193910, 0.055297,0.184324,
NEWSHAPE NEWSHAPE
}; };

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@ -36,6 +36,8 @@ vector<race_cellinfo> rti;
vector<cell*> track; vector<cell*> track;
map<cell*, int> rti_id; map<cell*, int> rti_id;
int trophy[MAXPLAYER];
string track_code = "OFFICIAL"; string track_code = "OFFICIAL";
transmatrix straight; transmatrix straight;
@ -433,6 +435,8 @@ void generate_track() {
for(int i=0; i<motypes; i++) kills[i] = 0; for(int i=0; i<motypes; i++) kills[i] = 0;
for(int i=0; i<multi::players; i++) trophy[i] = 0;
for(int i=0; i<multi::players; i++) { for(int i=0; i<multi::players; i++) {
auto who = shmup::pc[i]; auto who = shmup::pc[i];
// this is intentionally not hrand // this is intentionally not hrand
@ -992,6 +996,17 @@ void prepare_subscreens() {
void race_won() { void race_won() {
if(!race_finish_tick[current_player]) { if(!race_finish_tick[current_player]) {
int result = ticks - race_start_tick;
int losers = 0;
int place = 1;
for(int i=0; i<multi::players; i++) if(race_finish_tick[i]) place++; else losers = 0;
for(auto& ghost: ghostset()[specialland]) if(ghost.result < result) place++; else losers++;
for(auto& ghost: oghostset()[specialland]) if(ghost.result < result) place++; else losers++;
if(place == 1 && losers) trophy[current_player] = 0xFFD500FF;
if(place == 2) trophy[current_player] = 0xFFFFC0FF;
if(place == 3) trophy[current_player] = 0x967444FF;
race_finish_tick[current_player] = ticks; race_finish_tick[current_player] = ticks;
charstyle gcs = getcs(); charstyle gcs = getcs();
for(color_t *x: {&gcs.skincolor, &gcs.haircolor, &gcs.dresscolor, &gcs.swordcolor, &gcs.dresscolor2}) { for(color_t *x: {&gcs.skincolor, &gcs.haircolor, &gcs.dresscolor, &gcs.swordcolor, &gcs.dresscolor2}) {