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ray:: disabled in texture

This commit is contained in:
Zeno Rogue 2019-11-03 11:00:47 +01:00
parent ade5c9c39f
commit 8d10336c63

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@ -68,6 +68,7 @@ EX bool available() {
/** do we want to use the raycaster? */
EX bool requested() {
if(!want_use) return false;
if(texture::config.tstate == texture::tsActive) return false;
if(!available()) return false;
if(want_use == 2) return true;
return racing::on || quotient;