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adjusted elec to Eclectic City

This commit is contained in:
Zeno Rogue
2020-02-26 01:34:30 +01:00
parent 0dc63ee0ba
commit 8cdb45ec01
2 changed files with 23 additions and 5 deletions

View File

@@ -209,6 +209,7 @@ EX namespace elec {
if(c->wall == waSea || c->wall == waGrounded) return ecGrounded;
if(c->wall == waSandstone || c->wall == waDeadTroll ||
c->wall == waDeadTroll2 ||
among(c->wall, waBigTree, waSmallTree, waExplosiveBarrel, waRed1, waRed2, waRed3) ||
c->wall == waVinePlant ||
c->wall == waMetal || isAlchAny(c))
return isElectricLand(c) ? ecConductor : ecGrounded;
@@ -341,10 +342,19 @@ EX namespace elec {
if(isPlayerOn(c)) {
killThePlayerAt(moLightningBolt, c, 0);
}
if(c->wall == waSandstone)
c->wall = waNone, c->item = itFulgurite,
drawParticles(c, winf[waSandstone].color, 16);
if(c->wall == waSandstone) {
c->wall = waNone, drawParticles(c, winf[waSandstone].color, 16);
if(c->land == laStorms)
c->item = itFulgurite;
}
if(c->wall == waRed1) c->wall = waNone;
if(c->wall == waRed2) c->wall = waRed1;
if(c->wall == waRed3) c->wall = waRed2;
if(c->wall == waDeadTroll) c->wall = waCavefloor;
if(c->wall == waBigTree || c->wall == waSmallTree)
makeflame(c, 10, false);
if(c->wall == waExplosiveBarrel)
explodeBarrel(c);
if(c->wall == waDeadTroll2 || isAlchAny(c) || c->wall == waVinePlant)
drawParticles(c, winf[c->wall].color, 16),
c->wall = waNone;