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do not exit the game if calc_relative_matrix fails on the sphere
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@ -3347,7 +3347,7 @@ transmatrix calc_relative_matrix(cell *c2, cell *c1) {
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return inverse(gmatrix0[c1]) * gmatrix0[c2];
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return inverse(gmatrix0[c1]) * gmatrix0[c2];
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else {
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else {
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printf("error: gmatrix0 not known\n");
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printf("error: gmatrix0 not known\n");
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exit(1);
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return Id;
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}
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}
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}
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}
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