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initial reformatting of comments for Doxygen
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@@ -1,20 +1,21 @@
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// Hyperbolic Rogue
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// Hyperbolic Rogue -- multi-game features
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// Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details
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// Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details
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// gamedata structure, for recording the game data in memory temporarily
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// namespace dual (dual mode)
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/** \file multi.cpp
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* \brief running several games at once -- used in the Tutorial and Dual Geometry mode
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*/
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namespace hr {
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#if HDR
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/** gamedata structure, for recording the game data in memory temporarily */
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struct gamedata {
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// important parameters should be visible
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/** important parameters should be visible */
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eGeometry geo;
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eVariation var;
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eLand specland;
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bool active;
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// other properties are recorded
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/** other properties are recorded here */
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vector<char> record;
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int index, mode;
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void storegame();
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@@ -103,7 +104,7 @@ EX namespace gamestack {
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EX }
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EX namespace dual {
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// 0 = dualmode off, 1 = in dualmode (no game chosen), 2 = in dualmode (working on one of subgames)
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/** 0 = dualmode off, 1 = in dualmode (no game chosen), 2 = in dualmode (working on one of subgames) */
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EX int state;
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EX int currently_loaded;
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