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global_boundary_ratio option
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@@ -785,8 +785,8 @@ void geometry_information::prepare_basics() {
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if(scale_used()) zhexf *= vid.creature_scale;
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if(WDIM == 2 && GDIM == 3) zhexf *= 1.5, orbsize *= 1.2;
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floorrad0 = hexvdist* (GDIM == 3 ? 1 : 0.92);
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floorrad1 = rhexf * (GDIM == 3 ? 1 : 0.94);
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floorrad0 = hexvdist* (GDIM == 3 ? 1 : 1 - 0.08 * global_boundary_ratio);
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floorrad1 = rhexf * (GDIM == 3 ? 1 : 1 - 0.06 * global_boundary_ratio);
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if(euc::in(2,4)) {
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if(!BITRUNCATED)
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@@ -1186,6 +1186,8 @@ EX string cgi_string() {
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if(arb::in()) V("F", its(arb::extended_football));
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V("BR", fts(global_boundary_ratio));
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if(cryst) V("CRYSTAL", its(ginf[gCrystal].sides) + its(ginf[gCrystal].vertex));
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if(bt::in() || GDIM == 3) V("WQ", its(vid.texture_step));
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