renamed ZZ to qpixel_pixel_outside
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@ -34,10 +34,10 @@ TTF_Font *font[256];
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#if CAP_SDL
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#if CAP_SDL
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SDL_Surface *s;
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SDL_Surface *s;
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int ZZ;
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int qpixel_pixel_outside;
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int& qpixel(SDL_Surface *surf, int x, int y) {
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int& qpixel(SDL_Surface *surf, int x, int y) {
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if(x<0 || y<0 || x >= surf->w || y >= surf->h) return ZZ;
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if(x<0 || y<0 || x >= surf->w || y >= surf->h) return qpixel_pixel_outside;
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char *p = (char*) surf->pixels;
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char *p = (char*) surf->pixels;
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p += y * surf->pitch;
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p += y * surf->pitch;
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int *pi = (int*) (p);
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int *pi = (int*) (p);
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@ -45,7 +45,7 @@ int& qpixel(SDL_Surface *surf, int x, int y) {
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}
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}
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int qpixel3(SDL_Surface *surf, int x, int y) {
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int qpixel3(SDL_Surface *surf, int x, int y) {
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if(x<0 || y<0 || x >= surf->w || y >= surf->h) return ZZ;
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if(x<0 || y<0 || x >= surf->w || y >= surf->h) return qpixel_pixel_outside;
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char *p = (char*) surf->pixels;
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char *p = (char*) surf->pixels;
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p += y * surf->pitch;
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p += y * surf->pitch;
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p += x;
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p += x;
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@ -187,7 +187,7 @@ bool readtexture() {
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int base_x = tx/2 - origdim/2;
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int base_x = tx/2 - origdim/2;
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int base_y = ty/2 - origdim/2;
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int base_y = ty/2 - origdim/2;
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ZZ = 0; // outside is black
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qpixel_pixel_outside = 0; // outside is black
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vector<int> half_expanded(twidth * ty);
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vector<int> half_expanded(twidth * ty);
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for(int y=0; y<ty; y++)
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for(int y=0; y<ty; y++)
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