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renamed ZZ to qpixel_pixel_outside
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@@ -187,7 +187,7 @@ bool readtexture() {
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int base_x = tx/2 - origdim/2;
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int base_y = ty/2 - origdim/2;
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ZZ = 0; // outside is black
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qpixel_pixel_outside = 0; // outside is black
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vector<int> half_expanded(twidth * ty);
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for(int y=0; y<ty; y++)
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