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inlines
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10
hyper.h
10
hyper.h
@ -1859,17 +1859,17 @@ namespace dialog {
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void confirm_dialog(const string& text, const reaction_t& act);
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void confirm_dialog(const string& text, const reaction_t& act);
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void cheat_if_confirmed(const reaction_t& act) {
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inline void cheat_if_confirmed(const reaction_t& act) {
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if(needConfirmationEvenIfSaved()) pushScreen([act] () { confirm_dialog("This will enable the cheat mode, making this game ineligible for scoring. Are you sure?", act); });
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if(needConfirmationEvenIfSaved()) pushScreen([act] () { confirm_dialog(XLAT("This will enable the cheat mode, making this game ineligible for scoring. Are you sure?"), act); });
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else act();
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else act();
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}
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}
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void do_if_confirmed(const reaction_t& act) {
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inline void do_if_confirmed(const reaction_t& act) {
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if(needConfirmation()) pushScreen([act] () { confirm_dialog("This will end your current game and start a new one. Are you sure?", act); });
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if(needConfirmationEvenIfSaved()) pushScreen([act] () { confirm_dialog(XLAT("This will end your current game and start a new one. Are you sure?"), act); });
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else act();
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else act();
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}
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}
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reaction_t add_confirmation(const reaction_t& act) {
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inline reaction_t add_confirmation(const reaction_t& act) {
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return [act] { do_if_confirmed(act); };
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return [act] { do_if_confirmed(act); };
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}
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}
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}
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}
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