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moved mouse-line from rug to drawMarkers
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4
rug.cpp
4
rug.cpp
@@ -1040,10 +1040,6 @@ EX void prepareTexture() {
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#endif
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drawthemap();
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if(mousing && !renderonce && !inHighQual) {
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for(int i=0; i<numplayers(); i++) if(multi::playerActive(i))
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queueline(tC0(ggmatrix(playerpos(i))), mouseh, 0xFF00FF, 8 + vid.linequality);
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}
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if(finger_center) {
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shiftmatrix V = rgpushxto0(finger_center->h);
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queuestr(V, 0.5, "X", 0xFFFFFFFF, 2);
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