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westwall:: monster theme
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@@ -1209,13 +1209,13 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col,
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}
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queuepoly(VABODY, shBugArmor, darkena(col, 1, 0xFF));
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}
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else if(m == moRunDog || m == moHunterDog || m == moHunterGuard || m == moHunterChanging) {
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else if(among(m, moRunDog, moHunterDog, moHunterGuard, moHunterChanging, moFallingDog)) {
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if(!mmspatial && !footphase)
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queuepoly(VABODY, shDogBody, darkena(col, 0, 0xFF));
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else {
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ShadowV(V, shDogTorso);
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queuepoly(VABODY, shDogTorso, darkena(col, 0, 0xFF));
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animallegs(VALEGS, moRunDog, darkena(col, 0, 0xFF), footphase);
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animallegs(VALEGS, moRunDog, m == moFallingDog ? 0xFFFFFFFF : darkena(col, 0, 0xFF), footphase);
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}
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queuepoly(VAHEAD, shDogHead, darkena(col, 0, 0xFF));
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@@ -1256,7 +1256,7 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col,
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ShadowV(V, shEagle);
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queuepoly(VBIRD, shEagle, darkena(col, 0, 0xFF));
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}
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else if(m == moSparrowhawk) {
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else if(m == moSparrowhawk || m == moWestHawk) {
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ShadowV(V, shHawk);
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queuepoly(VBIRD, shHawk, darkena(col, 0, 0xFF));
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}
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