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https://github.com/zenorogue/hyperrogue.git
synced 2025-10-23 01:47:39 +00:00
ads-game:: made the game easier to (re)start, also more settings
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@@ -21,6 +21,24 @@ void change_default_key(int key, int val) {
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#endif
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}
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void restart() {
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cell *c;
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hybrid::in_actual([&] {
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vctr = new_vctr = starting_point;
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vctrV = new_vctrV = ads_matrix(Id, 0);
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init_rsrc();
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c = hybrid::get_where(vctr).first;
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});
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ci_at.clear();
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gen_terrain(c, ci_at[c], -2);
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forCellEx(c1, c) ci_at[c1].type = wtNone;
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ci_at[c].type = wtNone;
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ci_at[c].rocks.clear();
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}
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void run_ads_game() {
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change_default_key('s', 16 + 0);
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@@ -36,22 +54,20 @@ void run_ads_game() {
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change_default_key('k', 16 + 10);
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change_default_key('l', 16 + 11);
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nomap = true;
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no_find_player = true;
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vctr = new_vctr = cwt.at;
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cell *c = hybrid::get_where(vctr).first;
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hybrid::in_underlying_geometry([&] {
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gen_terrain(c, ci_at[c], -2);
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forCellEx(c1, c) ci_at[c1].type = wtNone;
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ci_at[c].type = wtNone;
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ci_at[c].rocks.clear();
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});
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vctrV = new_vctrV = ads_matrix(Id, 0);
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if(!sl2) set_geometry(gRotSpace);
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if(hybrid::csteps) {
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stop_game();
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hybrid::csteps = 0;
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hybrid::reconfigure();
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}
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start_game();
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starting_point = cwt.at;
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rogueviz::rv_hook(hooks_frame, 100, view_ads_game);
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rogueviz::rv_hook(hooks_prestats, 100, display_rsrc);
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rogueviz::rv_hook(hooks_handleKey, 0, handleKey);
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rogueviz::rv_hook(shmup::hooks_turn, 0, ads_turn);
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init_rsrc();
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cgi.use_count++;
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hybrid::in_underlying_geometry([] {
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@@ -68,19 +84,46 @@ void run_ads_game() {
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currentmap = umap;
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pmodel = mdDisk;
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cwt.at = centerover = currentmap->gamestart();
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rogueviz::rv_change(nohelp, true);
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rogueviz::rv_change(nomenukey, true);
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rogueviz::rv_change(nomap, true);
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rogueviz::rv_change(no_find_player, true);
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restart();
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}
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void run_ads_game_std() {
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set_geometry(gNormal);
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set_variation(eVariation::pure);
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run_ads_game();
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showstartmenu = false;
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}
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auto shot_hooks =
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arg::add3("-ads-game", run_ads_game)
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arg::add3("-ads-game1", run_ads_game)
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+ arg::add3("-ads-game", run_ads_game_std)
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+ addHook(hooks_configfile, 100, [] {
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param_f(how_much_invincibility, "ads_invinc")
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-> editable(0, TAU, TAU/4, "invincibility time", "How long does the period of invincibility after crashing last, in absolute units.", 'i');
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param_b(auto_angle, "ads_auto_angle")
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-> editable("automatically rotate the projection", 'a');
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param_f(simspeed, "ads_game_simspeed")
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-> editable(0, 2*TAU, TAU/4, "game speed", "Controls the speed of the game.", 's');
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param_f(accel, "ads_game_accel")
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-> editable(0, 30, 1, "acceleration", "Controls the speed of your ship's acceleration.", 'a');
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param_f(time_unit, "ads_time_unit")
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-> editable(0, 2*TAU, 1, "time unit",
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"Controls the unit used when the 'display the proper times' option is on.\n\n"
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"It takes tau(=2π) units to go the full circle, so the default time unit is tau. You can also use the absolute units (1)."
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, 'a');
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param_f(pause_speed, "ads_pause_speed")
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-> editable(0, 30, 1, "movement speed while paused", "Controls the speed of camera movement while paused and holding the 'move switch' key.", 'v');
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param_b(auto_rotate, "ads_auto_rotate")
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-> editable("automatically rotate the screen", 'r');
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param_b(view_proper_times, "ads_display")
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-> editable("display the proper times", 't');
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rsrc_config();
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});
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}
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