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rogueviz:: one more CAP_TEXTURE guard
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@ -567,7 +567,7 @@ transmatrix& memo_relative_matrix(cell *c1, cell *c2) {
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void queue_prec(const shiftmatrix& V, edgeinfo*& ei, color_t col) {
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void queue_prec(const shiftmatrix& V, edgeinfo*& ei, color_t col) {
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if(!fat_edges)
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if(!fat_edges)
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queuetable(V, ei->prec, isize(ei->prec), col, 0, PPR::STRUCT0);
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queuetable(V, ei->prec, isize(ei->prec), col, 0, PPR::STRUCT0);
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#if MAXMDIM >= 4
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#if MAXMDIM >= 4 && CAP_TEXTURE
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else {
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else {
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auto& t = queuetable(V, ei->prec, isize(ei->prec), 0, col | 0x000000FF, PPR::STRUCT0);
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auto& t = queuetable(V, ei->prec, isize(ei->prec), 0, col | 0x000000FF, PPR::STRUCT0);
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t.flags |= (1<<22), // poly triangles
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t.flags |= (1<<22), // poly triangles
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