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fixed some guards (in progress)
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@@ -57,7 +57,7 @@ void geometry_information::pushShape(usershapelayer& ds) {
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if(GDIM == 2) hpcpush(T * ds.list[0]);
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#if MAXMDIM >= 4
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#if MAXMDIM >= 4 && CAP_GL
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if(GDIM == 3) {
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auto& utt = user_triangles_texture;
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utt.texture_id = floor_textures->renderedTexture;
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