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fixed some guards (in progress)
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+2
-1
@@ -11,6 +11,7 @@ namespace hr {
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EX ld levellines;
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EX bool disable_texture;
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#if CAP_GL
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#if HDR
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constexpr flagtype GF_TEXTURE = 1;
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constexpr flagtype GF_VARCOLOR = 2;
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@@ -546,5 +547,5 @@ EX void glapplymatrix(const transmatrix& V) {
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glhr::set_modelview(glhr::as_glmatrix(mat));
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}
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#endif
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}
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