@@ -2943,9 +2943,11 @@ void sumaura(int v) {
aurac[AURA][v] = aurac[0][v];
}
#if CAP_GL
vector<glhr::colored_vertex> auravertices;
#endif
void drawaura() {
EX void drawaura() {
DEBBI(DF_GRAPH, ("draw aura"));
if(!haveaura()) return;
if(vid.stereo_mode) return;
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