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fixed some guards (in progress)
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@@ -1012,7 +1012,13 @@ auto floor_hook =
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#endif
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#endif
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#if MAXMDIM >= 4
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#if MAXMDIM < 4 || !CAP_GL
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EX void ensure_vertex_number(basic_textureinfo& bti, int qty) {}
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EX void ensure_vertex_number(hpcshape& sh) {}
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EX void bind_floor_texture(hpcshape& li, int id) {}
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#endif
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#if MAXMDIM >= 4 && CAP_GL
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EX ld floor_texture_square_size;
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