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@ -5881,10 +5881,86 @@ S(
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"by zdobywać skarby i przyjazne Mimiki."
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)
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#undef Orb
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// were missing
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N("Kraken", GEN_M, "Kraken", "Krakeny", "Krakena", "Krakenem")
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N("Kraken Tentacle", GEN_F, "Macka Krakena", "Macki Krakena", "Mackę Krakena", "Macką Krakena")
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S(" (killing increases treasure spawn)", " (pokonywanie zwiększa częstość skarbów)");
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N("stepping stones", GEN_O, "Bród", "Brody", "Bród", "Brodem")
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// 10.1
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// mew message options
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S("centered", "po środku")
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S("left-aligned", "na lewo")
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S("line-broken", "łamane linie")
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S("message style", "styl wiadomości")
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S("limit messages shown", "ograniczenie na wiadomości")
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S("Maximum number of messages on screen.", "Największa możliwa liczba wiadomości na ekranie.")
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S("message log", "log wiadomości")
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S("real time", "czas rzeczywisty")
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S("game time", "czas gry")
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S("precise", "dokładny czas")
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S("no time", "bez czasu")
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S("back", "wróć")
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S("clear", "czyść")
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// 'u' now loads the current picture in the Map Editor
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S("'u' to load current", "'u' by załadować obecne")
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// Happy Hunting Ground
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//----------------------
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N("Hunting Ground", GEN_F, "Kraina Wiecznych Łowów", "Kraina Wiecznych Łowów", "Krainę Wiecznych Łowów", "w Krainie Wiecznych Łowów")
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N("Hunting Dog", GEN_M, "Pies Myśliwski", "Psy Myśliwskie", "Psa Myśliwskiego", "Psem Myśliwskim")
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N("Hunting Dog (guarding)", GEN_M, "Pies Myśliwski (waruje)", "Psy Myśliwskie (warują)", "Psa Myśliwskiego (warującego)", "Psem Myśliwskim (warującym)")
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N("Turquoise", GEN_O, "Turkus", "Turkusy", "Turkus", "Turkusem")
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Orb("Ferocity", "Zaciekłości")
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// Volcanic Wasteland
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//--------------------
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N("Volcanic Wasteland", GEN_F, "Wulkaniczna Kraina", "Wulkaniczne Krainy", "Wulkaniczną Krainę", "w Wulkanicznej Krainie")
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N("Salamander", GEN_F, "Salamandra", "Salamandry", "Salamandrę", "Salamandrą")
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N("Lava Wolf", GEN_M, "Wilk Lawowy", "Wilki Lawowe", "Wilka Lawowego", "Wilkiem Lawowym")
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Orb("Lava", "Lawy")
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// Orbs would be destroyed in Volcanic Wasteland
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S("would be destroyed in %the1", "by%ł1by zniszczon%y1 %abl1")
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S(" to go cold", " by ostygnąć")
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S("%The1 is destroyed by lava!", "%The1 jest zniszczon%y1 przez lawę!")
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S("%The1 is killed by lava!", "%The1 jest zabit%y1 przez lawę!")
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S("Run away from the magma!", "Uciekaj od magmy!")
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// Terracotta Army
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//-----------------
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N("Terracotta Army", GEN_F, "Armia Terakotowa", "Armie Terakotowe", "Armię Terakotową", "w Armii Terakotowej")
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N("arrow trap", GEN_F, "strzelająca pułapka", "strzelające pułapki", "strzelającą pułapkę", "strzelającą pułapką")
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N("mercury river", GEN_F, "rzeka rtęci", "rzeki rtęci", "rzekę rtęci", "rzeką rtęci")
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N("Terracotta Warrior", GEN_M, "Terakotowy Wojownik", "Terakotowi Wojownicy", "Terakotowego Wojownika", "Terakotowym Wojownikiem")
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N("Jiangshi", GEN_M, "Jiangshi", "Jiangshi", "Jiangshi", "Jiangshi")
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Orb("Slashing", "Cięcia")
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// Blizzard
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//----------
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N("Blizzard", GEN_F, "Zamieć", "Zamieci", "Zamieci", "w Zamieci")
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N("Ice Golem", GEN_M, "Lodowy Golem", "Lodowe Golemy", "Lodowego Golema", "Lodowym Golemem")
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N("Void Beast", GEN_F, "Bestia Nicości", "Bestie Nicości", "Bestię Nicości", "Bestią Nicości")
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N("Forgotten Relic", GEN_F, "Relikwia", "Relikwie", "Relikwię", "Relikwią")
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Orb("Change", "Zmiany")
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/* S("Once in the past there lived a tribe whose prophets warned about the great blizzard that was to come and freeze the world. "
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"They thought it was the wrath of the gods, so they put some altars, so that the gods could hear their pleas. "
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"The mighty golems guarded those altars, making sure nobody steals the jewels, because a robbed god is a angry god. "
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"Unfortunately winter has come (maybe because the monks knew how to stop the golems and were said to had escaped earlier with some of the jewels). "
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"The tribe has frozen to death, altars got covered with snow and ice. Only ice golems still guard them waiting for the meltdown.") */
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// yet unused orb
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Orb("the Triangle", "Trójkąta")
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#undef Orb
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