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Hunting Dogs no longer retreat outside of non-quotient hyperbolic geometry
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2
game.cpp
2
game.cpp
@@ -5336,7 +5336,7 @@ void specialMoves() {
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if(m == moHunterGuard && items[itHunting] >= 10)
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if(m == moHunterGuard && items[itHunting] >= 10)
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c->monst = moHunterChanging;
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c->monst = moHunterChanging;
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if(m == moHunterDog && (havewhat & HF_FAILED_AMBUSH))
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if(m == moHunterDog && (havewhat & HF_FAILED_AMBUSH) && hyperbolic && !quotient)
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c->monst = moHunterChanging;
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c->monst = moHunterChanging;
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if(m == moSleepBull && !peace::on) {
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if(m == moSleepBull && !peace::on) {
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