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3d:: fixed the pmodel used for creating floor textures

This commit is contained in:
Zeno Rogue 2019-03-20 02:16:38 +01:00
parent 5116d745c4
commit 8844bd5a02

View File

@ -798,6 +798,7 @@ const int FLOORTEXTURESIZE = 4096;
void make_floor_textures() {
if(1) {
dynamicval<eGeometry> g(geometry, gEuclidSquare);
dynamicval<eModel> gm(pmodel, mdDisk);
dynamicval<eVariation> va(variation, eVariation::pure);
dynamicval<bool> hq(inHighQual, true);