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2d3d:: fixed some 3d model elements
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@ -12,6 +12,8 @@ namespace hr {
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#define S (scalefactor / 0.805578)
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#define SH (scalefactor / 0.805578 * geom3::height_width / 1.5)
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#define revZ (WDIM == 2 ? -1 : 1)
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hyperpoint shcenter;
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vector<hyperpoint> get_shape(hpcshape sh) {
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@ -359,6 +361,7 @@ void addtri(array<hyperpoint, 3> hs, int kind) {
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else if(hsh[s] < 0.12*S) shi[s] = -0.1 - 0.4 * (hsh[s]/S - 0.1) / (0.12 - 0.1);
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else shi[s] = -0.1;
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shi[s] *= geom3::human_height;
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shi[s] *= revZ;
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}
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if(ok && kind == 1) for(int i=0; i<3; i++) {
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int j = (i+1) % 3;
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@ -374,9 +377,9 @@ void addtri(array<hyperpoint, 3> hs, int kind) {
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for(int s=0; s<3; s++) {
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hyperpoint h = hs[s];
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ld zz = zc(0.925);
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if(h[0] < -0.05*S) zz += (h[0]/S + 0.05) * SH;
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if(h[0] < -0.05*S) zz += revZ * (h[0]/S + 0.05) * SH;
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if(hdist0(h) <= 0.0501*S) {
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zz += sqrt(0.0026 - pow(hdist0(h)/S, 2)) * SH;
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zz += revZ * sqrt(0.0026 - pow(hdist0(h)/S, 2)) * SH;
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}
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hpcpush(zpush(zz) * h);
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}
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@ -448,7 +451,7 @@ void make_head_only() {
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}
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add_texture(shPHeadOnly);
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shift_last(-geom3::HEAD - 0.01 * SH);
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shift_last(-geom3::HEAD - revZ * 0.01 * SH);
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}
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@ -866,6 +869,7 @@ void make_3d_models() {
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#undef S
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#undef SH
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#undef revZ
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#endif
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}
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