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approx_distance in Sol
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5d7ea94246
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1
cell.cpp
1
cell.cpp
@ -880,6 +880,7 @@ int heptdistance(heptagon *h1, heptagon *h2) {
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#if CAP_CRYSTAL
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if(geometry == gCrystal) return crystal::space_distance(h1->c7, h2->c7);
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#endif
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if(sol) return solv::approx_distance(h1, h2);
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while(true) {
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if(h1 == h2) return d;
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for(int i=0; i<S7; i++) if(h1->move(i) == h2) return d + 1;
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11
sol.cpp
11
sol.cpp
@ -393,7 +393,16 @@ namespace solv {
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return rspintox(inverse(back_Position) * back_goal);
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}
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int approx_distance(heptagon *h1, heptagon *h2) {
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auto m = (hrmap_sol*) currentmap;
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dynamicval<eGeometry> g(geometry, gBinary4);
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dynamicval<hrmap*> cm(currentmap, m->binary_map);
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int d1 = binary::celldistance3_approx(m->coords[h1].first, m->coords[h2].first);
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int d2 = binary::celldistance3_approx(m->coords[h1].second, m->coords[h2].second);
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return d1 + d2 - abs(h1->distance - h2->distance);
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}
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string solshader =
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"uniform mediump sampler3D tInvExpTable;"
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"uniform mediump float PRECX, PRECY, PRECZ;"
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