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new embedding: Euclidean cylinder
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3
sky.cpp
3
sky.cpp
@@ -43,7 +43,7 @@ EX struct dqi_sky *sky;
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EX void prepare_sky() {
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sky = NULL;
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if(euclid && !geom3::sph_in_euc()) {
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if(euclid && !geom3::sph_in_euc() && !geom3::euc_cylinder()) {
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if(WDIM == 3 || GDIM == 2) return;
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if(no_wall_rendering) return;
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if(!draw_sky) return;
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@@ -76,6 +76,7 @@ void compute_skyvertices(const vector<sky_item>& sky) {
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if(geom3::hyp_in_solnih()) return;
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if(geom3::euc_in_product()) return;
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if(geom3::euc_in_sl2()) return;
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if(geom3::euc_cylinder()) return;
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int sk = get_skybrightness();
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