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prevented GPU glitches when rendering long bands
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@ -2781,7 +2781,7 @@ EX void optimize_shift(shiftpoint& h) {
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}
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}
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EX void optimize_shift(shiftmatrix& T) {
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EX void optimize_shift(shiftmatrix& T) {
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if(((mdinf[pmodel].flags & mf::uses_bandshift) && T[LDIM][LDIM] > 1e6) || (sphere && pmodel == mdSpiral)) {
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if(((mdinf[pmodel].flags & mf::uses_bandshift) && T[LDIM][LDIM] > 30) || (sphere && pmodel == mdSpiral)) {
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T.T = spin(pconf.model_orientation * degree) * T.T;
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T.T = spin(pconf.model_orientation * degree) * T.T;
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hyperpoint H = tC0(T.T);
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hyperpoint H = tC0(T.T);
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find_zlev(H);
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find_zlev(H);
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