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dont_fixmatrix flag
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@ -993,6 +993,8 @@ EX shiftmatrix rgpushxto0(const shiftpoint& H) {
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return shiftless(rgpushxto0(H.h), H.shift);
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return shiftless(rgpushxto0(H.h), H.shift);
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}
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}
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EX bool dont_fixmatrix;
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/** \brief Fix the numerical inaccuracies in the isometry T
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/** \brief Fix the numerical inaccuracies in the isometry T
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*
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*
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* The nature of hyperbolic geometry makes the computations numerically unstable.
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* The nature of hyperbolic geometry makes the computations numerically unstable.
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@ -1001,7 +1003,8 @@ EX shiftmatrix rgpushxto0(const shiftpoint& H) {
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*/
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*/
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EX void fixmatrix(transmatrix& T) {
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EX void fixmatrix(transmatrix& T) {
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if(nonisotropic) ; // T may be inverse... do not do that
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if(dont_fixmatrix) return;
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else if(nonisotropic) ; // T may be inverse... do not do that
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else if(cgflags & qAFFINE) ; // affine
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else if(cgflags & qAFFINE) ; // affine
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else if(gproduct) {
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else if(gproduct) {
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auto z = zlevel(tC0(T));
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auto z = zlevel(tC0(T));
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