From 8616ffac39e31b00c56bd50ca6fa6c50bef54fce Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sun, 7 Sep 2025 12:36:54 +0200 Subject: [PATCH] rogueviz:: nilrider:: fixed a potential crash when rendering castles when there are actually no castles --- rogueviz/nilrider/level.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rogueviz/nilrider/level.cpp b/rogueviz/nilrider/level.cpp index f0611270..01c6c8f0 100644 --- a/rogueviz/nilrider/level.cpp +++ b/rogueviz/nilrider/level.cpp @@ -541,7 +541,7 @@ void level::draw_level(const shiftmatrix& V) { } } - if(true) { + if(isize(castle_tinf.tvertices)) { auto& poly = queuepoly(V, shCastle, 0xC02020FF); poly.tinf = &castle_tinf; castle_tinf.texture_id = castle_texture->textureid;