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stopped the player from obscuring view in fake

This commit is contained in:
Zeno Rogue 2020-06-03 11:53:29 +02:00
parent 4ef3f31c8f
commit 86154347ec

View File

@ -459,7 +459,6 @@ EX void change_around() {
h *= t;
View = rgpushxto0(direct_exp(h)) * T;
fixmatrix(View);
playermoved = false;
sightranges[gFake] = range * t;
texture::config.remap();
}