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fixed Lost Mountain on spheres
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@@ -740,7 +740,7 @@ void setLandSphere(cell *c) {
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if(specialland == laCrossroads3 && c->type != 6 && c->master->fiftyval == 1)
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c->wall = waBigTree;
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}
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if(specialland == laIvoryTower || specialland == laEndorian || specialland == laDungeon || specialland == laOcean) {
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if(specialland == laIvoryTower || specialland == laEndorian || specialland == laDungeon || specialland == laOcean || specialland == laMountain) {
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int d = celldist(c);
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if(d <= 0)
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c->land = laCrossroads4;
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