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Clear stuntime when generating new monsters
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@@ -346,7 +346,7 @@ EX void bfs() {
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c2->item = itNone;
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c2->landparam |= 2;
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c2->landparam &= ~1;
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if(!c2->monst) c2->monst = moBomberbird;
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if(!c2->monst) c2->monst = moBomberbird, c2->stuntime = 0;
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}
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if(c2->item == itBarrow && c2->cpdist == distlimit && c2->wall != waBarrowDig) {
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