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Clear stuntime when generating new monsters

This commit is contained in:
Jesse Ruderman
2021-08-03 16:32:04 -07:00
parent b67b946126
commit 85cfd1d01f
5 changed files with 22 additions and 2 deletions

View File

@@ -346,7 +346,7 @@ EX void bfs() {
c2->item = itNone;
c2->landparam |= 2;
c2->landparam &= ~1;
if(!c2->monst) c2->monst = moBomberbird;
if(!c2->monst) c2->monst = moBomberbird, c2->stuntime = 0;
}
if(c2->item == itBarrow && c2->cpdist == distlimit && c2->wall != waBarrowDig) {