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10.0m, and some unfinished features for 10.1 ;)
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@@ -1440,7 +1440,7 @@ enum eWall { waNone, waIcewall, waBarrier, waFloorA, waFloorB, waCavewall, waCav
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// --- land types ---
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const int landtypes = 72;
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const int landtypes = 73;
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struct landtype {
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int color;
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@@ -1623,6 +1623,7 @@ const landtype linf[landtypes] = {
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{ 0xC8C8FF, "Reflection", mirroreddesc},
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{ 0xC8C8FF, "Mirror Land",
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"A strange land which contains mirrors and mirages, protected by Mirror Rangers."},
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{ 0xFFFFFF, "Alchemy II", NODESCYET}
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};
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enum eLand { laNone, laBarrier, laCrossroads, laDesert, laIce, laCaves, laJungle, laAlchemist, laMirror, laGraveyard,
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@@ -1641,7 +1642,8 @@ enum eLand { laNone, laBarrier, laCrossroads, laDesert, laIce, laCaves, laJungle
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laHalloween, laDungeon, laMountain, laReptile,
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laPrairie, laBull, laCrossroads5, laCA,
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laMirrorWall, laMirrored, laMirrorWall2, laMirrored2,
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laMirrorOld
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laMirrorOld,
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laAlchemy2
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};
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// cell information for the game
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