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material works for s2xe and h2xe
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@ -466,8 +466,8 @@ EX transmatrix to_other_side(hyperpoint h1, hyperpoint h2) {
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/** @brief positive for a material vertex, 0 for ideal vertex, negative for ultra-ideal vertex */
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EX ld material(const hyperpoint& h) {
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if(sphere) return intval(h, Hypc);
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else if(hyperbolic) return -intval(h, Hypc);
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if(sphere || in_s2xe()) return intval(h, Hypc);
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else if(hyperbolic || in_h2xe()) return -intval(h, Hypc);
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else if(sl2) return h[2]*h[2] + h[3]*h[3] - h[0]*h[0] - h[1]*h[1];
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else return h[LDIM];
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}
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