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	fixup guard
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		| @@ -1808,6 +1808,7 @@ EX void cast() { | ||||
|     glUniform1f(o->uLevelLines, levellines); | ||||
|   if(o->uBinaryWidth != -1) | ||||
|     glUniform1f(o->uBinaryWidth, vid.binary_width/2 * (nih?1:log(2))); | ||||
|   #if CAP_SOLV | ||||
|   if(o->uStraighten != -1) { | ||||
|     glUniformMatrix4fv(o->uStraighten, 1, 0, glhr::tmtogl_transpose(asonov::straighten).as_array()); | ||||
|     } | ||||
| @@ -1817,6 +1818,7 @@ EX void cast() { | ||||
|     h = glhr::pointtogl(tangent_length(spin(90*degree) * asonov::tx, 2)); | ||||
|     glUniform4fv(o->uReflectY, 1, &h[0]); | ||||
|     } | ||||
|   #endif | ||||
|   if(o->uPLevel != -1) | ||||
|     glUniform1f(o->uPLevel, cgi.plevel / 2); | ||||
|    | ||||
|   | ||||
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