mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-30 15:39:54 +00:00
improved the 'full game' in weird CR4
This commit is contained in:
parent
77258cdb02
commit
854c1dd3d2
@ -726,7 +726,7 @@ void buildCrossroads2(cell *c) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool buildBarrierNowall(cell *c, eLand l2, bool force) {
|
bool buildBarrierNowall(cell *c, eLand l2, int forced_dir) {
|
||||||
|
|
||||||
if(c->land == laNone) {
|
if(c->land == laNone) {
|
||||||
printf("barrier nowall! [%p]\n", c);
|
printf("barrier nowall! [%p]\n", c);
|
||||||
@ -742,19 +742,18 @@ bool buildBarrierNowall(cell *c, eLand l2, bool force) {
|
|||||||
for(int j=0; j<c->type; j++) swap(ds[j], ds[hrand(j+1)]);
|
for(int j=0; j<c->type; j++) swap(ds[j], ds[hrand(j+1)]);
|
||||||
|
|
||||||
for(int i=0; i<c->type; i++) {
|
for(int i=0; i<c->type; i++) {
|
||||||
int d = (S3>3 && nonbitrunc) ? (2+(i&1)) : ds[i];
|
int d = forced_dir != NODIR ? forced_dir : (S3>3 && nonbitrunc) ? (2+(i&1)) : ds[i];
|
||||||
/* if(warpv && gp::on) {
|
/* if(warpv && gp::on) {
|
||||||
d = hrand(c->type); */
|
d = hrand(c->type); */
|
||||||
if(warpv && c->mov[d] && c->mov[d]->mpdist < c->mpdist) continue;
|
if(warpv && c->mov[d] && c->mov[d]->mpdist < c->mpdist) continue;
|
||||||
/* }
|
/* }
|
||||||
else
|
else
|
||||||
d = (S3>3 && !warpv) ? (2+(i&1)) : dtab[i]; */
|
d = (S3>3 && !warpv) ? (2+(i&1)) : dtab[i]; */
|
||||||
if(force) d=1;
|
|
||||||
cellwalker cw(c, d);
|
cellwalker cw(c, d);
|
||||||
|
|
||||||
eLand ws = warpv ? laWarpCoast : laNone;
|
eLand ws = warpv ? laWarpCoast : laNone;
|
||||||
|
|
||||||
if(force || (checkBarriersNowall(cw, 0, -1, ws, ws) && checkBarriersNowall(cw, 0, 1, ws, ws))) {
|
if(forced_dir != NODIR || (checkBarriersNowall(cw, 0, -1, ws, ws) && checkBarriersNowall(cw, 0, 1, ws, ws))) {
|
||||||
eLand l1 = c->land;
|
eLand l1 = c->land;
|
||||||
checkBarriersNowall(cw, 0, -1, l1, l2);
|
checkBarriersNowall(cw, 0, -1, l1, l2);
|
||||||
checkBarriersNowall(cw, 0, 1, l1, l2);
|
checkBarriersNowall(cw, 0, 1, l1, l2);
|
||||||
|
37
bigstuff.cpp
37
bigstuff.cpp
@ -312,7 +312,8 @@ cell *buildAnotherEquidistant(cell *c, int radius) {
|
|||||||
|
|
||||||
cellwalker cw(c, (gdir+3) % c->type);
|
cellwalker cw(c, (gdir+3) % c->type);
|
||||||
vector<cell*> coastpath;
|
vector<cell*> coastpath;
|
||||||
while(size(coastpath) < radius || cw.c->type != 7) {
|
|
||||||
|
while(size(coastpath) < radius || (cw.c->type != 7 && !weirdhyperbolic)) {
|
||||||
// this leads to bugs for some reason!
|
// this leads to bugs for some reason!
|
||||||
if(cw.c->land == laCrossroads2) {
|
if(cw.c->land == laCrossroads2) {
|
||||||
#ifdef AUTOPLAY
|
#ifdef AUTOPLAY
|
||||||
@ -321,6 +322,7 @@ cell *buildAnotherEquidistant(cell *c, int radius) {
|
|||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
if(cw.c->bardir != NODIR) return NULL;
|
if(cw.c->bardir != NODIR) return NULL;
|
||||||
|
if(cw.c->landparam && cw.c->landparam < radius) return NULL;
|
||||||
|
|
||||||
/* forCellEx(c2, cw.c) if(c2->bardir != NODIR) {
|
/* forCellEx(c2, cw.c) if(c2->bardir != NODIR) {
|
||||||
generatingEquidistant = false;
|
generatingEquidistant = false;
|
||||||
@ -350,7 +352,6 @@ cell *buildAnotherEquidistant(cell *c, int radius) {
|
|||||||
setdist(coastpath[i], BARLEV-1, coastpath[i-1]);
|
setdist(coastpath[i], BARLEV-1, coastpath[i-1]);
|
||||||
if(i < size(coastpath) - 5) {
|
if(i < size(coastpath) - 5) {
|
||||||
coastpath[i]->bardir = NOBARRIERS;
|
coastpath[i]->bardir = NOBARRIERS;
|
||||||
// coastpath[i]->item = itSapphire;
|
|
||||||
// forCellEx(c2, coastpath[i]) c2->bardir = NOBARRIERS;
|
// forCellEx(c2, coastpath[i]) c2->bardir = NOBARRIERS;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -371,12 +372,15 @@ cell *buildAnotherEquidistant(cell *c, int radius) {
|
|||||||
if(c2->land != c->land) return NULL;
|
if(c2->land != c->land) return NULL;
|
||||||
|
|
||||||
// else if(ctof(c) && hrand(10000) < 20 && !isCrossroads(c->land) && gold() >= 200)
|
// else if(ctof(c) && hrand(10000) < 20 && !isCrossroads(c->land) && gold() >= 200)
|
||||||
if(pseudohept(c2) && gold() >= R200 && hrand(10) < 2 && buildBarrierNowall(c2, laCrossroads4, true)) {
|
if(weirdhyperbolic && specialland == laCrossroads4 && buildBarrierNowall(c2, getNewLand(laOcean))) {
|
||||||
|
nowall = true;
|
||||||
|
}
|
||||||
|
else if(pseudohept(c2) && gold() >= R200 && hrand(10) < 2 && buildBarrierNowall(c2, laCrossroads4, 1)) {
|
||||||
nowall = true;
|
nowall = true;
|
||||||
// raiseBuggyGeneration(c2, "check");
|
// raiseBuggyGeneration(c2, "check");
|
||||||
// return;
|
// return;
|
||||||
}
|
}
|
||||||
else buildBarrier(c2, bd);
|
else if(!weirdhyperbolic) buildBarrier(c2, bd);
|
||||||
//printf("building barrier II\n");
|
//printf("building barrier II\n");
|
||||||
if(hasbardir(c2)) extendBarrier(c2);
|
if(hasbardir(c2)) extendBarrier(c2);
|
||||||
|
|
||||||
@ -417,7 +421,7 @@ int coastval(cell *c, eLand base) {
|
|||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
if(c->land == laOceanWall || c->land == laCaribbean || c->land == laWhirlpool ||
|
if(c->land == laOceanWall || c->land == laCaribbean || c->land == laWhirlpool ||
|
||||||
c->land == laLivefjord || c->land == laWarpSea || c->land == laKraken)
|
c->land == laLivefjord || c->land == laWarpSea || c->land == laKraken || c->land == laDocks)
|
||||||
return 30;
|
return 30;
|
||||||
if(c->land != laOcean && !isGravityLand(c->land) && c->land != laHaunted) {
|
if(c->land != laOcean && !isGravityLand(c->land) && c->land != laHaunted) {
|
||||||
return 0;
|
return 0;
|
||||||
@ -595,10 +599,17 @@ void buildEquidistant(cell *c) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(c->landparam > 30 && b == laOcean && !generatingEquidistant && hrand(10) < 5 && !weirdhyperbolic)
|
bool chance = true;
|
||||||
|
if(weirdhyperbolic) {
|
||||||
|
chance = false;
|
||||||
|
if(specialland == laCrossroads4)
|
||||||
|
chance = hrand(100) < 10;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(c->landparam > 30 && b == laOcean && !generatingEquidistant && hrand(10) < 5 && chance)
|
||||||
buildAnotherEquidistant(c);
|
buildAnotherEquidistant(c);
|
||||||
|
|
||||||
if(c->landparam > HAUNTED_RADIUS+5 && b == laGraveyard && !generatingEquidistant && hrand(100) < (nonbitrunc?25:5) && items[itBone] >= 10 && !weirdhyperbolic)
|
if(c->landparam > HAUNTED_RADIUS+5 && b == laGraveyard && !generatingEquidistant && hrand(100) < (nonbitrunc?25:5) && items[itBone] >= 10 && chance)
|
||||||
buildAnotherEquidistant(c);
|
buildAnotherEquidistant(c);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -961,12 +972,15 @@ bool horo_ok() {
|
|||||||
return hyperbolic;
|
return hyperbolic;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool gp_wall_test() {
|
||||||
|
if(gp::on) return hrand(gp::dist_3()) == 0;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
void buildBigStuff(cell *c, cell *from) {
|
void buildBigStuff(cell *c, cell *from) {
|
||||||
if(sphere || quotient) return;
|
if(sphere || quotient) return;
|
||||||
bool deepOcean = false;
|
bool deepOcean = false;
|
||||||
|
|
||||||
if(!weirdhyperbolic) {
|
|
||||||
|
|
||||||
if(c->land == laOcean) {
|
if(c->land == laOcean) {
|
||||||
if(!from) deepOcean = true;
|
if(!from) deepOcean = true;
|
||||||
else for(int i=0; i<from->type; i++) {
|
else for(int i=0; i<from->type; i++) {
|
||||||
@ -987,10 +1001,9 @@ void buildBigStuff(cell *c, cell *from) {
|
|||||||
deepOcean = true;
|
deepOcean = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
if(generatingEquidistant) deepOcean = false;
|
if(generatingEquidistant) deepOcean = false;
|
||||||
if(weirdhyperbolic && c->land == laOcean) deepOcean = c->landparam >= 30;
|
// if(weirdhyperbolic && c->land == laOcean) deepOcean = c->landparam >= 30;
|
||||||
|
|
||||||
// buildgreatwalls
|
// buildgreatwalls
|
||||||
|
|
||||||
@ -1026,7 +1039,7 @@ void buildBigStuff(cell *c, cell *from) {
|
|||||||
buildBarrierNowall(c, laCrossroads4) ;
|
buildBarrierNowall(c, laCrossroads4) ;
|
||||||
}
|
}
|
||||||
|
|
||||||
else if(weirdhyperbolic && specialland == laCrossroads4 && /*pseudohept(c) &&*/ hrand(I10000/4) < wallchance(c, deepOcean)) {
|
else if(weirdhyperbolic && specialland == laCrossroads4 && /*pseudohept(c) &&*/ hrand(I10000 /4) < wallchance(c, deepOcean) && gp_wall_test()) {
|
||||||
buildBarrierNowall(c, getNewLand(c->land));
|
buildBarrierNowall(c, getNewLand(c->land));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
2
hyper.h
2
hyper.h
@ -2267,7 +2267,7 @@ const eLand NOWALLSEP_USED = laWhirlpool;
|
|||||||
|
|
||||||
bool hasbardir(cell *c);
|
bool hasbardir(cell *c);
|
||||||
|
|
||||||
bool buildBarrierNowall(cell *c, eLand l2, bool force = false);
|
bool buildBarrierNowall(cell *c, eLand l2, int forced_dir = NODIR);
|
||||||
bool checkBarriersBack(cellwalker bb, int q=5, bool cross = false);
|
bool checkBarriersBack(cellwalker bb, int q=5, bool cross = false);
|
||||||
bool checkBarriersFront(cellwalker bb, int q=5, bool cross = false);
|
bool checkBarriersFront(cellwalker bb, int q=5, bool cross = false);
|
||||||
|
|
||||||
|
@ -1568,7 +1568,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
|
|||||||
if(hrand(1000) < 150 && celldist(c) >= 3 && !pseudohept(c))
|
if(hrand(1000) < 150 && celldist(c) >= 3 && !pseudohept(c))
|
||||||
c->wall = waSmallTree;
|
c->wall = waSmallTree;
|
||||||
int q = 0;
|
int q = 0;
|
||||||
if(!nonbitrunc && !chaosmode) for(int i=0; i<c->type; i++)
|
if(!nonbitrunc && !chaosmode && !weirdhyperbolic) for(int i=0; i<c->type; i++)
|
||||||
if(c->mov[i] && !isWarped(c->mov[i]->land) && c->mov[i]->land != laCrossroads4)
|
if(c->mov[i] && !isWarped(c->mov[i]->land) && c->mov[i]->land != laCrossroads4)
|
||||||
q++;
|
q++;
|
||||||
if(q == 1) c->wall = waWarpGate;
|
if(q == 1) c->wall = waWarpGate;
|
||||||
@ -1746,8 +1746,10 @@ void giantLandSwitch(cell *c, int d, cell *from) {
|
|||||||
if(c->landparam % TEMPLE_EACH == 0 && c->landparam <= 24) {
|
if(c->landparam % TEMPLE_EACH == 0 && c->landparam <= 24) {
|
||||||
int q = 0;
|
int q = 0;
|
||||||
forCellEx(c2, c)
|
forCellEx(c2, c)
|
||||||
if(c2->landparam % TEMPLE_EACH == 0 && !ishept(c2)) q++;
|
if(c2->landparam % TEMPLE_EACH == 0 && !pseudohept(c2)) q++;
|
||||||
placecolumn = q == 2;
|
placecolumn = q == 2;
|
||||||
|
if(placecolumn && weirdhyperbolic && nonbitrunc && hrand(100) >= 50)
|
||||||
|
placecolumn = false;
|
||||||
if(placecolumn) {
|
if(placecolumn) {
|
||||||
placecolumn = false;
|
placecolumn = false;
|
||||||
cell *c2 = c;
|
cell *c2 = c;
|
||||||
|
@ -339,7 +339,7 @@ eLand landof(eItem it) {
|
|||||||
|
|
||||||
bool isSealand(eLand l) {
|
bool isSealand(eLand l) {
|
||||||
return l == laOcean || l == laCaribbean || l == laWhirlpool || l == laLivefjord ||
|
return l == laOcean || l == laCaribbean || l == laWhirlpool || l == laLivefjord ||
|
||||||
l == laOceanWall || l == laWarpSea || l == laKraken;
|
l == laOceanWall || l == laWarpSea || l == laKraken || l == laDocks;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool isCoastal(eLand l) {
|
bool isCoastal(eLand l) {
|
||||||
@ -717,7 +717,7 @@ hookset<eLand(eLand)> *hooks_nextland;
|
|||||||
eLand getNewLand(eLand old) {
|
eLand getNewLand(eLand old) {
|
||||||
|
|
||||||
if(old == laMirror && !chaosmode && hrand(10) >= (tactic::on ? 0 : markOrb(itOrbLuck) ? 5 : 2)) return laMirrored;
|
if(old == laMirror && !chaosmode && hrand(10) >= (tactic::on ? 0 : markOrb(itOrbLuck) ? 5 : 2)) return laMirrored;
|
||||||
if(old == laTerracotta && !chaosmode && hrand(5) >= (tactic::on ? 0 : markOrb(itOrbLuck) ? 2 : 1)) return laTerracotta;
|
if(old == laTerracotta && !chaosmode && hrand(5) >= (tactic::on ? 0 : markOrb(itOrbLuck) ? 2 : 1) && !weirdhyperbolic) return laTerracotta;
|
||||||
|
|
||||||
eLand l = callhandlers(laNone, hooks_nextland, old);
|
eLand l = callhandlers(laNone, hooks_nextland, old);
|
||||||
if(l) return l;
|
if(l) return l;
|
||||||
@ -757,7 +757,7 @@ eLand getNewLand(eLand old) {
|
|||||||
if(old == laEFire && lchance(old)) return hrand(2) ? laEEarth : laEAir;
|
if(old == laEFire && lchance(old)) return hrand(2) ? laEEarth : laEAir;
|
||||||
|
|
||||||
if(tactic::on && !(tactic::trailer && old == specialland)) return specialland;
|
if(tactic::on && !(tactic::trailer && old == specialland)) return specialland;
|
||||||
if(weirdhyperbolic && specialland != old) return specialland;
|
if(weirdhyperbolic && specialland != old && specialland != laCrossroads4) return specialland;
|
||||||
|
|
||||||
if(yendor::on && (yendor::clev().flags & YF_WALLS)) {
|
if(yendor::on && (yendor::clev().flags & YF_WALLS)) {
|
||||||
if(old != yendor::clev().l) return yendor::clev().l;
|
if(old != yendor::clev().l) return yendor::clev().l;
|
||||||
|
@ -101,7 +101,7 @@ void initgame() {
|
|||||||
if(firstland == laHauntedWall) firstland = laGraveyard;
|
if(firstland == laHauntedWall) firstland = laGraveyard;
|
||||||
if(firstland == laMercuryRiver) firstland = laTerracotta;
|
if(firstland == laMercuryRiver) firstland = laTerracotta;
|
||||||
if(firstland == laMountain && !tactic::on) firstland = laJungle;
|
if(firstland == laMountain && !tactic::on) firstland = laJungle;
|
||||||
if((isGravityLand(firstland) && !isCyclic(firstland)) || firstland == laOcean)
|
if((isGravityLand(firstland) && !isCyclic(firstland)) || (firstland == laOcean && !safety))
|
||||||
firstland = weirdhyperbolic ? laCrossroads4 : laCrossroads;
|
firstland = weirdhyperbolic ? laCrossroads4 : laCrossroads;
|
||||||
|
|
||||||
cwt.c = currentmap->gamestart(); cwt.spin = 0; cwt.mirrored = false;
|
cwt.c = currentmap->gamestart(); cwt.spin = 0; cwt.mirrored = false;
|
||||||
|
Loading…
Reference in New Issue
Block a user