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improved the 'full game' in weird CR4
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@@ -101,7 +101,7 @@ void initgame() {
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if(firstland == laHauntedWall) firstland = laGraveyard;
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if(firstland == laMercuryRiver) firstland = laTerracotta;
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if(firstland == laMountain && !tactic::on) firstland = laJungle;
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if((isGravityLand(firstland) && !isCyclic(firstland)) || firstland == laOcean)
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if((isGravityLand(firstland) && !isCyclic(firstland)) || (firstland == laOcean && !safety))
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firstland = weirdhyperbolic ? laCrossroads4 : laCrossroads;
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cwt.c = currentmap->gamestart(); cwt.spin = 0; cwt.mirrored = false;
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