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improved the 'full game' in weird CR4
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2
hyper.h
2
hyper.h
@@ -2267,7 +2267,7 @@ const eLand NOWALLSEP_USED = laWhirlpool;
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bool hasbardir(cell *c);
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bool buildBarrierNowall(cell *c, eLand l2, bool force = false);
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bool buildBarrierNowall(cell *c, eLand l2, int forced_dir = NODIR);
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bool checkBarriersBack(cellwalker bb, int q=5, bool cross = false);
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bool checkBarriersFront(cellwalker bb, int q=5, bool cross = false);
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