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no more Lost Memory in PTM Chaos
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@ -75,13 +75,6 @@ eItem randomTreasure2(int cv) {
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return best;
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}
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bool isTechnicalLand(eLand l) {
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return l == laNone || l == laOceanWall || l == laBarrier || l == laCanvas ||
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l == laHauntedWall || l == laHauntedBorder || l == laCA ||
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l == laMirrorWall || l == laMirrored || l == laMirrored2 ||
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l == laMirrorWall2 || l == laMercuryRiver;
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}
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eLand cheatdest;
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void cheatMoveTo(eLand l) {
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@ -744,3 +744,11 @@ bool generateAll(eLand l) {
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bool isRaider(eMonster m) {
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return m == moPair || m == moMonk || m == moCrusher || m == moAltDemon || m == moHexDemon;
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}
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bool isTechnicalLand(eLand l) {
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return l == laNone || l == laOceanWall || l == laBarrier || l == laCanvas ||
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l == laHauntedWall || l == laHauntedBorder || l == laCA ||
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l == laMirrorWall || l == laMirrored || l == laMirrored2 ||
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l == laMirrorWall2 || l == laMercuryRiver || l == laMemory;
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}
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