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export everything: modules compiled separately
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14
yendor.cpp
14
yendor.cpp
@@ -166,9 +166,11 @@ EX namespace yendor {
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#endif
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EX vector<yendorinfo> yi;
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#if HDR
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#define NOYENDOR 999999
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int yii = NOYENDOR;
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#endif
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EX int yii = NOYENDOR;
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EX int hardness() {
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if(peace::on) return 15; // just to generate monsters
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@@ -607,7 +609,7 @@ EX namespace yendor {
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};
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vector<scoredata> scoreboard;
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const char *chelp =
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EX const char *chelp =
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"There are many possible solutions to the Yendor Quest. In the Yendor "
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"Challenge, you will try many of them!\n\n"
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"Each challenge takes part in a specific land, and you have to use what "
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@@ -640,7 +642,7 @@ EX namespace yendor {
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return 0;
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}
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void showMenu() {
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EX void showMenu() {
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set_priority_board(LB_YENDOR_CHALLENGE);
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int s = vid.fsize;
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vid.fsize = vid.fsize * 4/5;
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@@ -874,7 +876,7 @@ EX namespace tactic {
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uploadScoreCode(4, LB_PURE_TACTICS_COOP);
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}
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void showMenu() {
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EX void showMenu() {
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int xc = modecode();
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@@ -1307,7 +1309,7 @@ EX namespace peace {
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}
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EX }
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void showMenu() {
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EX void showMenu() {
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listLevels();
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dialog::init(XLAT(otherpuzzles ? "puzzles and exploration" : "memory game"), 0x40A040, 150, 100);
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