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https://github.com/zenorogue/hyperrogue.git
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cleaner sightrange
This commit is contained in:
43
graph.cpp
43
graph.cpp
@@ -8,7 +8,6 @@ int inmirrorcount = 0;
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bool wmspatial, wmescher, wmplain, wmblack, wmascii;
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bool mmspatial, mmhigh, mmmon, mmitem;
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int maxreclevel, reclevel;
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int detaillevel = 0;
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@@ -2814,7 +2813,7 @@ void setcolors(cell *c, int& wcol, int &fcol) {
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// xcol = (c->landparam&1) ? 0xD00000 : 0x00D000;
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fcol = 0x10101 * (32 + (c->landparam&1) * 32) - 0x000010;
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int ed = edgeDepth(c);
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int sr = max(get_sightrange(), ambush_distance);
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int sr = get_sightrange_ambush();
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while(ed > clev + sr) ed -= 2;
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while(ed < clev - sr) ed += 2;
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fcol = gradient(fcol, 0x0000D0, clev-sr, edgeDepth(c), clev+sr);
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@@ -3296,19 +3295,14 @@ void pushdown(cell *c, int& q, const transmatrix &V, double down, bool rezoom, b
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}
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bool dodrawcell(cell *c) {
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// todo: fix when scrolling
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if(!buggyGeneration && !debugmode && c->land != laCanvas && sightrange_bonus < 3) {
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// not yet created
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if(c->mpdist > 7 && !cheater) return false;
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// always show on the torus rug
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if(rug::rugged && torus) return true;
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if(cmode & sm::TORUSCONFIG) return true;
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// in the Yendor Challenge, scrolling back is forbidden
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if(c->cpdist > 7 && (yendor::on && !cheater)) return false;
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// (incorrect comment) too far, no bugs nearby
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if(playermoved && c->cpdist > get_sightrange() && c->cpdist > ambush_distance) return false;
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}
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// do not display out of range cells, unless on torus
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if(c->pathdist == PINFD && geometry != gTorus)
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return false;
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// do not display not fully generated cells, unless a cheater
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if(c->mpdist > 7 && !cheater) return false;
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// in the Yendor Challenge, scrolling back is forbidden
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if(c->cpdist > 7 && yendor::on && !cheater) return false;
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return true;
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}
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@@ -5054,7 +5048,7 @@ void drawMarkers() {
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cell *keycell = NULL;
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int i;
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for(i=0; i<YDIST; i++)
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if(yi[yii].path[i]->cpdist <= get_sightrange()) {
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if(yi[yii].path[i]->cpdist <= get_sightrange_ambush()) {
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keycell = yi[yii].path[i];
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break;
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}
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@@ -5273,6 +5267,8 @@ void drawthemap() {
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modist = 1e20; mouseover = NULL;
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modist2 = 1e20; mouseover2 = NULL;
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compute_graphical_distance();
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centdist = 1e20;
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if(!euclid) centerover.c = NULL;
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@@ -5296,17 +5292,8 @@ void drawthemap() {
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profile_start(1);
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if(euclid)
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drawEuclidean();
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else {
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int sr = max(get_sightrange(), ambush_distance);
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maxreclevel =
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conformal::on ? sr + 2:
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(!playermoved) ? sr+1 : sr + 4;
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if(S3>3) maxreclevel+=2;
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if(gp::on) maxreclevel += gp::dist_2();
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drawrec(viewctr, maxreclevel, hsOrigin, cview());
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}
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else
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drawrec(viewctr, hsOrigin, cview());
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drawWormSegments();
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drawBlizzards();
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drawArrowTraps();
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@@ -5941,7 +5928,7 @@ cell *viewcenter() {
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bool inscreenrange(cell *c) {
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if(sphere) return true;
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if(euclid) return celldistance(viewcenter(), c) <= get_sightrange();
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if(euclid) return celldistance(viewcenter(), c) <= get_sightrange_ambush();
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return heptdistance(viewcenter(), c) <= 5;
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}
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