From 2601bfb926c9817ea759a4b042ec391cf4eb6932 Mon Sep 17 00:00:00 2001 From: "Joseph C. Sible" Date: Thu, 20 Nov 2025 00:39:18 -0500 Subject: [PATCH] Slow down Orb of Winter effect when flashing effects are off --- graph-player.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/graph-player.cpp b/graph-player.cpp index 32ea8a9b..55911e57 100644 --- a/graph-player.cpp +++ b/graph-player.cpp @@ -111,7 +111,11 @@ EX void drawWinter(const shiftmatrix& V, ld hdir, color_t col) { float ds = ptick(300); col = darkena(col, 0, 0xFF); for(int u=0; u<20; u++) { - ld rad = sin(ds+u * TAU / 20) * M_PI / S7; + ld rad; + if(vid.flasheffects) + rad = sin(ds+u * TAU / 20) * M_PI / S7; + else + rad = sin((ds+u) * TAU / 20) * M_PI / S7; shiftmatrix V1 = chei(V, u, 20); queueline(V1*xspinpush0(M_PI+hdir+rad, cgi.hexf*.5), V1*xspinpush0(M_PI+hdir+rad, cgi.hexf*3), col, 2 + vid.linequality); }