ray:: no portal_connections if not needed

This commit is contained in:
Zeno Rogue 2021-10-07 18:23:57 +02:00
parent 43cefcaca1
commit 83da34d6ac
1 changed files with 2 additions and 1 deletions

View File

@ -2248,7 +2248,8 @@ struct raycast_map {
bind_array(connections, o->tConnections, txConnections, 3, length);
bind_array(texturemap, o->tTextureMap, txTextureMap, 5, length);
if(volumetric::on) bind_array(volumetric, o->tVolumetric, txVolumetric, 6, length);
bind_array(portal_connections, o->tPortalConnections, txPortalConnections, 1, length);
if(o->tPortalConnections != -1)
bind_array(portal_connections, o->tPortalConnections, txPortalConnections, 1, length);
if(o->uMirrorShift != -1) {
glUniform1i(o->uMirrorShift, mirror_shift);