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ray:: no portal_connections if not needed
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43cefcaca1
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@ -2248,7 +2248,8 @@ struct raycast_map {
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bind_array(connections, o->tConnections, txConnections, 3, length);
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bind_array(texturemap, o->tTextureMap, txTextureMap, 5, length);
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if(volumetric::on) bind_array(volumetric, o->tVolumetric, txVolumetric, 6, length);
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bind_array(portal_connections, o->tPortalConnections, txPortalConnections, 1, length);
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if(o->tPortalConnections != -1)
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bind_array(portal_connections, o->tPortalConnections, txPortalConnections, 1, length);
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if(o->uMirrorShift != -1) {
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glUniform1i(o->uMirrorShift, mirror_shift);
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