rogueviz::magiccube:: minor improvements

This commit is contained in:
Zeno Rogue 2020-05-15 11:52:05 +02:00
parent 40e7f80ca9
commit 83943bb968
1 changed files with 8 additions and 1 deletions

View File

@ -26,8 +26,10 @@ void build(crystal::coord co, int at) {
setdist(c, 7, NULL);
if(twos == 0)
c->landparam = back;
else if(twos == 1)
else if(twos == 1) {
c->landparam = magiccolors[index];
if(WDIM == 3) c->wall = waWaxWall;
}
println(hlog, co, " twos = ", twos, " index = ", index, " set = ", format("%06X", c->landparam));
@ -63,6 +65,10 @@ bool magic_markers(cell *c, const transmatrix& V) {
if(vizid != &magic) return false;
timerghost = false;
if(c->landparam == back) {
if(GDIM == 2) {
auto co = crystal::get_coord(c->master);
for(int a=0; a<S7/2; a++) if(co[a] >= 6 || co[a] <= -6) c->landparam = 0;
}
if(GDIM == 2)
for(int i=0; i<S7; i++) {
cell *c2 = c->move(i);
@ -135,6 +141,7 @@ bool magic_rotate(cell *c) {
for(int i=0; i<crystal::get_dim(); i++) {
if(co[i] == 0) zeros.push_back(i);
else if(co[i] == 2 || co[i] == -2) ;
else if(co[i] == 4 || co[i] == -4) ;
else return false;
}
println(hlog, "zeros = ", zeros);