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multigame support, including dualmode

This commit is contained in:
Zeno Rogue
2019-05-29 01:09:38 +02:00
parent 587652e540
commit 8295251cdc
17 changed files with 492 additions and 126 deletions

View File

@@ -572,6 +572,7 @@ eLand getLandForList(cell *c) {
bool isLandIngame(eLand l) {
if(isElemental(l)) l = laElementalWall;
if(dual::state == 2 && !dual::check_side(l)) return false;
return land_validity(l).flags & lv::appears_in_full;
}