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crossbow:: fixed Z-fighting and arrow paths not visible in FPP
This commit is contained in:
20
graph.cpp
20
graph.cpp
@@ -1423,10 +1423,12 @@ EX void drawPlayer(eMonster m, cell *where, const shiftmatrix& V, color_t col, d
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if(ti <= 0) ti = 0;
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else ti = 1 + ti / 500;
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}
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if(ti <= 1) queuepoly(VWPN, cgi.shCrossbowstringLoaded, fc(314, cs.bowcolor2, 3));
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else if(ti <= 2) queuepoly(VWPN, cgi.shCrossbowstringSemiloaded, fc(314, cs.bowcolor2, 3));
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else queuepoly(VWPN, cgi.shCrossbowstringUnloaded, fc(314, cs.bowcolor2, 3));
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if(ti == 0) queuepoly(VWPN, cgi.shCrossbowBolt, fc(314, cs.swordcolor, 3));
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shiftmatrix VWPN1 = VWPN, VWPN2 = VWPN;
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if(GDIM == 3) { ld h = cgi.human_height; VWPN1 = VWPN * lzpush(-h/60); VWPN2 = VWPN * lzpush(-h/30); }
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if(ti <= 1) queuepoly(VWPN1, cgi.shCrossbowstringLoaded, fc(314, cs.bowcolor2, 3));
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else if(ti <= 2) queuepoly(VWPN1, cgi.shCrossbowstringSemiloaded, fc(314, cs.bowcolor2, 3));
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else queuepoly(VWPN1, cgi.shCrossbowstringUnloaded, fc(314, cs.bowcolor2, 3));
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if(ti == 0) queuepoly(VWPN2, cgi.shCrossbowBolt, fc(314, cs.swordcolor, 3));
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}
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else if(items[itOrbThorns])
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queuepoly(VWPN, cgi.shHedgehogBladePlayer, items[itOrbDiscord] ? watercolor(0) : 0x00FF00FF);
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@@ -1549,10 +1551,12 @@ void drawMimic(eMonster m, cell *where, const shiftmatrix& V, color_t col, doubl
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if(ti <= 0) ti = 0;
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else ti = 1 + ti / 500;
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}
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if(ti <= 1) queuepoly(VWPN, cgi.shCrossbowstringLoaded, col1);
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else if(ti <= 2) queuepoly(VWPN, cgi.shCrossbowstringSemiloaded, col1);
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else queuepoly(VWPN, cgi.shCrossbowstringUnloaded, col1);
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if(ti == 0) queuepoly(VWPN, cgi.shCrossbowBolt, col1);
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shiftmatrix VWPN1 = VWPN, VWPN2 = VWPN;
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if(GDIM == 3) { ld h = cgi.human_height; VWPN1 = VWPN * lzpush(-h/60); VWPN2 = VWPN * lzpush(-h/30); }
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if(ti <= 1) queuepoly(VWPN1, cgi.shCrossbowstringLoaded, col1);
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else if(ti <= 2) queuepoly(VWPN1, cgi.shCrossbowstringSemiloaded, col1);
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else queuepoly(VWPN1, cgi.shCrossbowstringUnloaded, col1);
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if(ti == 0) queuepoly(VWPN2, cgi.shCrossbowBolt, col1);
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}
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else if(!shmup::on) {
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bool emp = items[itOrbEmpathy] && m != moShadow;
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