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cubic Windy Plains
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21
hypgraph.cpp
21
hypgraph.cpp
@ -406,6 +406,12 @@ void drawEuclidean() {
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int minsx = mindx-1, maxsx=maxdx+1, minsy=mindy-1, maxsy=maxdy+1;
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mindx=maxdx=mindy=maxdy=0;
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static ld centerd;
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transmatrix View0 = View;
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ld cellrad = vid.radius / (EUCSCALE + vid.alphax);
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for(int dx=minsx; dx<=maxsx; dx++)
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for(int dy=minsy; dy<=maxsy; dy++) {
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reclevel = eudist(dx, dy);
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@ -423,7 +429,13 @@ void drawEuclidean() {
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Mat = eumove(x, y);
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}
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if(!c) continue;
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Mat = View * Mat;
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Mat = View0 * Mat;
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if(torus) {
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ld locald = (Mat[0][2] * Mat[0][2] + Mat[1][2] * Mat[1][2]);
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if(c == centerover) centerd = locald;
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else if(locald < centerd) centerd = locald, centerover = c, View = View0 * eumove(dx, dy);
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}
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// Mat[0][0] = -1;
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// Mat[1][1] = -1;
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@ -440,7 +452,7 @@ void drawEuclidean() {
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if(dx > maxdx) maxdx = dx;
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if(dy > maxdy) maxdy = dy;
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}
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if(cx >= -cellrad && cy >= -cellrad && cx < vid.xres+cellrad && cy < vid.yres+cellrad)
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if(dodrawcell(c)) {
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drawcell(c, Mat, 0, false);
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}
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@ -457,7 +469,9 @@ void centerpc(ld aspd) {
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if(vid.sspeed >= 4.99) aspd = 1000;
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DEBB(DF_GRAPH, (debugfile,"center pc\n"));
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hyperpoint H = ypush(-vid.yshift) * sphereflip * tC0(cwtV);
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if(H[0] == 0 && H[1] == 0) return; // either already centered or direction unknown
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if(H[0] == 0 && H[1] == 0) {
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return; // either already centered or direction unknown
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}
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ld R = hdist0(H); // = sqrt(H[0] * H[0] + H[1] * H[1]);
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if(R < 1e-9) {
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/* if(playerfoundL && playerfoundR) {
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@ -475,6 +489,7 @@ void centerpc(ld aspd) {
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View[0][2] -= cwtV[0][2] * aspd / R;
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View[1][2] -= cwtV[1][2] * aspd / R;
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}
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else {
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