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cubic Windy Plains

This commit is contained in:
Zeno Rogue 2017-11-03 20:55:18 +01:00
parent f1115c4a0a
commit 8182a206b9
2 changed files with 23 additions and 8 deletions

View File

@ -406,6 +406,12 @@ void drawEuclidean() {
int minsx = mindx-1, maxsx=maxdx+1, minsy=mindy-1, maxsy=maxdy+1; int minsx = mindx-1, maxsx=maxdx+1, minsy=mindy-1, maxsy=maxdy+1;
mindx=maxdx=mindy=maxdy=0; mindx=maxdx=mindy=maxdy=0;
static ld centerd;
transmatrix View0 = View;
ld cellrad = vid.radius / (EUCSCALE + vid.alphax);
for(int dx=minsx; dx<=maxsx; dx++) for(int dx=minsx; dx<=maxsx; dx++)
for(int dy=minsy; dy<=maxsy; dy++) { for(int dy=minsy; dy<=maxsy; dy++) {
reclevel = eudist(dx, dy); reclevel = eudist(dx, dy);
@ -423,7 +429,13 @@ void drawEuclidean() {
Mat = eumove(x, y); Mat = eumove(x, y);
} }
if(!c) continue; if(!c) continue;
Mat = View * Mat; Mat = View0 * Mat;
if(torus) {
ld locald = (Mat[0][2] * Mat[0][2] + Mat[1][2] * Mat[1][2]);
if(c == centerover) centerd = locald;
else if(locald < centerd) centerd = locald, centerover = c, View = View0 * eumove(dx, dy);
}
// Mat[0][0] = -1; // Mat[0][0] = -1;
// Mat[1][1] = -1; // Mat[1][1] = -1;
@ -440,7 +452,7 @@ void drawEuclidean() {
if(dx > maxdx) maxdx = dx; if(dx > maxdx) maxdx = dx;
if(dy > maxdy) maxdy = dy; if(dy > maxdy) maxdy = dy;
} }
if(cx >= -cellrad && cy >= -cellrad && cx < vid.xres+cellrad && cy < vid.yres+cellrad)
if(dodrawcell(c)) { if(dodrawcell(c)) {
drawcell(c, Mat, 0, false); drawcell(c, Mat, 0, false);
} }
@ -457,7 +469,9 @@ void centerpc(ld aspd) {
if(vid.sspeed >= 4.99) aspd = 1000; if(vid.sspeed >= 4.99) aspd = 1000;
DEBB(DF_GRAPH, (debugfile,"center pc\n")); DEBB(DF_GRAPH, (debugfile,"center pc\n"));
hyperpoint H = ypush(-vid.yshift) * sphereflip * tC0(cwtV); hyperpoint H = ypush(-vid.yshift) * sphereflip * tC0(cwtV);
if(H[0] == 0 && H[1] == 0) return; // either already centered or direction unknown if(H[0] == 0 && H[1] == 0) {
return; // either already centered or direction unknown
}
ld R = hdist0(H); // = sqrt(H[0] * H[0] + H[1] * H[1]); ld R = hdist0(H); // = sqrt(H[0] * H[0] + H[1] * H[1]);
if(R < 1e-9) { if(R < 1e-9) {
/* if(playerfoundL && playerfoundR) { /* if(playerfoundL && playerfoundR) {
@ -475,6 +489,7 @@ void centerpc(ld aspd) {
View[0][2] -= cwtV[0][2] * aspd / R; View[0][2] -= cwtV[0][2] * aspd / R;
View[1][2] -= cwtV[1][2] * aspd / R; View[1][2] -= cwtV[1][2] * aspd / R;
} }
else { else {