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sol:: solmul
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@@ -283,10 +283,10 @@ void handlePanning(int sym, int uni) {
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#if !ISPANDORA
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if(sym == SDLK_END && DIM == 3) {
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View = cpush(2, -0.2*shiftmul) * View, didsomething = true, playermoved = false;
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View = solmul(cpush(2, -0.2*shiftmul), View), didsomething = true, playermoved = false;
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}
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if(sym == SDLK_HOME && DIM == 3) {
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View = cpush(2, 0.2*shiftmul) * View, didsomething = true, playermoved = false;
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View = solmul(cpush(2, +0.2*shiftmul), View), didsomething = true, playermoved = false;
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}
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if(sym == SDLK_RIGHT) {
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if(conformal::on)
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