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add_function in raygen
This commit is contained in:
parent
6fea0c31e4
commit
80ce840b3d
392
raycaster.cpp
392
raycaster.cpp
@ -296,13 +296,14 @@ int max_celltype = 64;
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struct raygen {
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string fsh, vsh, fmain;
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void add_if(const string& seek, const string& function);
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int deg, irays;
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bool asonov;
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bool use_reflect;
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bool many_cell_types;
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bool eyes;
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bool stepbased;
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int flat1, flat2;
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string getM(string s) {
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if(m_via_texture)
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@ -325,17 +326,26 @@ struct raygen {
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return "uWallstart[" + s + "]";
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};
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void compute_which_and_dist();
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void apply_reflect();
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void compute_which_and_dist(int flat1, int flat2);
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void apply_reflect(int flat1, int flat2);
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void move_forward();
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void emit_intra_portal(int gid1, int gid2);
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void emit_iterate(int gid1);
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void create();
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string f_xpush() { return hyperbolic ? "xpush_h" : "xpush_s"; }
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string f_len() { return hyperbolic ? "len_h" : (sphere && rotspace) ? "len_sr" : sl2 ? "len_sl2" : sphere ? "len_s" : "len_x"; }
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void add_functions();
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};
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raygen our_raygen;
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void raygen::compute_which_and_dist() {
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void raygen::add_if(const string& seek, const string& function) {
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if(fsh.find(seek) != string::npos || fmain.find(seek) != string::npos)
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fsh = function + fsh;
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}
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void raygen::compute_which_and_dist(int flat1, int flat2) {
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using glhr::to_glsl;
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if(!stepbased) {
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@ -411,8 +421,8 @@ void raygen::compute_which_and_dist() {
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fmain +=
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"for(int i=20; i<22; i++) {\n"
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"mediump float sgn = i == 20 ? -1. : 1.;\n"
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"mediump vec4 zpos = xpush(uBLevel*sgn) * position;\n"
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"mediump vec4 ztan = xpush(uBLevel*sgn) * tangent;\n"
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"mediump vec4 zpos = xpush_h(uBLevel*sgn) * position;\n"
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"mediump vec4 ztan = xpush_h(uBLevel*sgn) * tangent;\n"
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"mediump float Mp = zpos.w - zpos.x;\n"
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"mediump float Mt = ztan.w - ztan.x;\n"
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"mediump float a = (Mp*Mp-Mt*Mt);\n"
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@ -779,20 +789,19 @@ void raygen::move_forward() {
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bool reg = hyperbolic || sphere || euclid || sl2 || prod;
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if(reg) {
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fsh += "mediump float len_h(vec4 h) { return 1. - h[3]; }\n";
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string s = (rotspace || prod) ? "-2" : "";
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fmain +=
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" mediump float best = len(nposition);\n"
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" mediump float best = "+f_len()+"(nposition);\n"
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" for(int i=0; i<sides"+s+"; i++) {\n"
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" mediump float cand = len(" + getM("walloffset+i") + " * nposition);\n"
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" mediump float cand = "+f_len()+"(" + getM("walloffset+i") + " * nposition);\n"
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" if(cand < best) { best = cand; which = i; }\n"
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" }\n";
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if(rotspace) fmain +=
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" if(which == -1) {\n"
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" best = len_h(nposition);\n"
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" mediump float cand1 = len_h(" + getM("walloffset+sides-2") + "*nposition);\n"
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" best = len_rotspace(nposition);\n"
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" mediump float cand1 = len_rotspace(" + getM("walloffset+sides-2") + "*nposition);\n"
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" if(cand1 < best) { best = cand1; which = sides-2; }\n"
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" mediump float cand2 = len_h(" + getM("walloffset+sides-1") + "*nposition);\n"
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" mediump float cand2 = len_rotspace(" + getM("walloffset+sides-1") + "*nposition);\n"
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" if(cand2 < best) { best = cand2; which = sides-1; }\n"
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" }\n";
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if(prod) {
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@ -837,14 +846,14 @@ void raygen::move_forward() {
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"if(sp.z > 1.) {\n"
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"mediump float best = 999.;\n"
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"for(int i=0; i<4; i++) {\n"
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"mediump float cand = len(uStraighten * " + getM("i") + " * position);\n"
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"mediump float cand = "+f_len()+"(uStraighten * " + getM("i") + " * position);\n"
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"if(cand < best) { best = cand; which = i;}\n"
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"}\n"
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"}\n"
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"if(sp.z < -1.) {\n"
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"mediump float best = 999.;\n"
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"for(int i=6; i<10; i++) {\n"
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"mediump float cand = len(uStraighten * " + getM("i") + " * position);\n"
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"mediump float cand = "+f_len()+"(uStraighten * " + getM("i") + " * position);\n"
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"if(cand < best) { best = cand; which = i;}\n"
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"}\n"
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"}\n";
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@ -912,17 +921,17 @@ void raygen::move_forward() {
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"position = position + tangent * dist;\n";
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}
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void raygen::apply_reflect() {
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void raygen::apply_reflect(int flat1, int flat2) {
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if(prod) fmain += "if(reflect && which >= sides-2) { zspeed = -zspeed; continue; }\n";
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if(hyperbolic && bt::in()) fmain +=
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"if(reflect && (which < "+its(flat1)+" || which >= "+its(flat2)+")) {\n"
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" mediump float x = -log(position.w - position.x);\n"
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" mediump vec4 xtan = xpush(-x) * tangent;\n"
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" mediump vec4 xtan = xpush_h(-x) * tangent;\n"
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" mediump float diag = (position.y*position.y+position.z*position.z)/2.;\n"
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" mediump vec4 normal = vec4(1.-diag, -position.y, -position.z, -diag);\n"
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" mediump float mdot = dot(xtan.xyz, normal.xyz) - xtan.w * normal.w;\n"
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" xtan = xtan - normal * mdot * 2.;\n"
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" tangent = xpush(x) * xtan;\n"
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" tangent = xpush_h(x) * xtan;\n"
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" continue;\n"
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" }\n";
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if(asonov) {
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@ -1109,6 +1118,20 @@ void raygen::emit_iterate(int gid1) {
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if(intra::in && prod)
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fmain += " const mediump float uPLevel = " + to_glsl(cgi.plevel/2) + ";\n";
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int flat1 = 0, flat2 = deg;
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if(prod || rotspace) flat2 -= 2;
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#if CAP_BT
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if(hyperbolic && bt::in()) {
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if(intra::in)
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fmain += "mediump float uBLevel = " + to_glsl(log(bt::expansion()) / 2) + ";\n";
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else
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fsh += "uniform mediump float uBLevel;\n";
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flat1 = bt::dirs_outer();
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flat2 -= bt::dirs_inner();
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}
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#endif
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fmain +=
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" mediump float dist = 100.;\n";
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@ -1121,14 +1144,14 @@ void raygen::emit_iterate(int gid1) {
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if(IN_ODS) fmain +=
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" if(go == 0.) {\n"
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" mediump float best = len(position);\n"
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" mediump float best = "+f_len()+"(position);\n"
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" for(int i=0; i<sides; i++) {\n"
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" mediump float cand = len(" + getM("i") + " * position);\n"
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" mediump float cand = "+f_len()+"(" + getM("i") + " * position);\n"
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" if(cand < best - .001) { dist = 0.; best = cand; which = i; }\n"
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" }\n"
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" }\n";
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compute_which_and_dist();
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compute_which_and_dist(flat1, flat2);
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vid.fixed_yz = false;
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@ -1155,14 +1178,14 @@ void raygen::emit_iterate(int gid1) {
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"if(which == 20) {\n"
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" mediump float best = 999.;\n"
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" for(int i="+its(flat2)+"; i<"+its(S7)+"; i++) {\n"
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" mediump float cand = len(" + getM("i") + " * position);\n"
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" mediump float cand = "+f_len()+"(" + getM("i") + " * position);\n"
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" if(cand < best) { best = cand; which = i; }\n"
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" }\n"
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"}\n"
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"if(which == 21) {\n"
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"mediump float best = 999.;\n"
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"for(int i=0; i<"+its(flat1)+"; i++) {\n"
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" mediump float cand = len(" + getM("i") + " * position);\n"
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" mediump float cand = "+f_len()+"(" + getM("i") + " * position);\n"
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" if(cand < best) { best = cand; which = i; }\n"
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" }\n"
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// "gl_FragColor = vec4(.5 + .5 * sin((go+dist)*100.), 1, float(which)/3., 1); return;\n"
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@ -1295,7 +1318,7 @@ void raygen::emit_iterate(int gid1) {
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" }\n";
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if(use_reflect)
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apply_reflect();
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apply_reflect(flat1, flat2);
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// next cell
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fmain +=
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@ -1333,119 +1356,6 @@ void raygen::emit_iterate(int gid1) {
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if(!intra::in) fmain += no_intra_portal;
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else {
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if(hyperbolic && bt::in()) {
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fsh +=
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"mediump vec4 minkowski_to_bt(mediump vec4 h) {\n"
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" h /= (1. + h[3]);\n"
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" h[0] -= 1.;\n"
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" h /= h.x*h.x + h.y*h.y + h.z * h.z;\n"
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" h[0] += .5;\n"
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" float co = " + to_glsl(vid.binary_width / log(2) / 8) + ";\n"
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" mediump vec4 res;\n"
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" res.x = h.y / co;\n"
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" res.y = h.z / co;\n"
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" res.z = (log(2.) + log(-h.x)) / (log(2.)/2.);\n"
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" res.w = 1.;\n"
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" return res;\n"
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" }\n\n"
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"mediump vec4 bt_to_minkowski(mediump vec4 h) {\n"
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" h.z = h.z * " + to_glsl(log(2)/2) + ";\n"
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" mediump vec4 res;\n"
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" float co = " + to_glsl(vid.binary_width / log(2) / 4) + ";\n"
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" h.x *= co; h.y *= co;\n"
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" float diag = (h.x*h.x + h.y*h.y)/2.;\n"
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" float px = sinh(h.z);\n"
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" float pw = cosh(h.z);\n"
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" res.x = (1.-diag) * px + diag * pw;\n"
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" res.y = (-h.x) * px + h.x * pw;\n"
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" res.z = (-h.y) * px + h.y * pw;\n"
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" res.w = (-diag) * px + (1.+diag) * pw;\n"
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" return res;\n"
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" }\n\n";
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}
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else if(hyperbolic) {
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fsh +=
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"mediump vec4 to_poco_h3(mediump vec4 pos) {\n"
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" return pos / pos[3];\n"
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" }\n\n";
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fsh +=
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"mediump vec4 from_poco_h3(mediump vec4 pos) {\n"
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" float s = 1. - dot(pos.xyz, pos.xyz);\n"
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" return pos / sqrt(s);\n"
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" }\n\n";
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}
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if(sphere) {
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fsh +=
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"mediump vec4 to_poco_s3(mediump vec4 pos) {\n"
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" return pos / pos[3];\n"
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" }\n\n";
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fsh +=
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"mediump vec4 from_poco_s3(mediump vec4 pos) {\n"
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" float s = 1. + dot(pos.xyz, pos.xyz);\n"
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" return pos / sqrt(s);\n"
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" }\n\n";
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}
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if(prod) {
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if(in_h2xe()) {
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fsh +=
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"mediump vec4 from_poco_h2xr_h(mediump vec4 pos) {\n"
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" float s = 1. - pos.x*pos.x - pos.y * pos.y;\n"
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" pos.z = 1.;\n"
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" return pos / sqrt(s);\n"
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" }\n\n";
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fsh +=
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"mediump vec4 to_poco_h2xr_h(mediump vec4 pos) {\n"
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" pos /= pos[2];\n"
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" pos.w = 1.;\n"
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" return pos;\n"
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" }\n\n";
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fsh +=
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"mediump vec4 from_poco_h2xr_e(mediump vec4 pos) {\n"
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" return vec4(sinh(pos[2]) * cosh(pos[0]), sinh(pos[0]), cosh(pos[0]) * cosh(pos[2]), 0);\n"
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" }\n\n";
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fsh +=
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"mediump vec4 to_poco_h2xr_e(mediump vec4 pos) {\n"
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" mediump float x = asinh(pos[1]);\n"
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" return vec4(x, 0, asinh(pos[0] / cosh(x)), 1);\n"
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" }\n\n";
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}
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else {
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fsh +=
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"mediump vec4 from_poco_s2xr_s(mediump vec4 pos) {\n"
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" float s = 1. + pos.x*pos.x + pos.y * pos.y;\n"
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" pos.z = 1.;\n"
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" return pos / sqrt(s);\n"
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" }\n\n";
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fsh +=
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"mediump vec4 to_poco_s2xr_s(mediump vec4 pos) {\n"
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" pos /= pos[2];\n"
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" pos.w = 1.;\n"
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" return pos;\n"
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" }\n\n";
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fsh +=
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"mediump vec4 from_poco_s2xr_e(mediump vec4 pos) {\n"
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" return vec4(sin(pos[2]) * cos(pos[0]), sin(pos[0]), cos(pos[0]) * cos(pos[2]), 0);\n"
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" }\n\n";
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fsh +=
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"mediump vec4 to_poco_s2xr_e(mediump vec4 pos) {\n"
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" mediump float x = asin_clamp(pos[1]);\n"
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" return vec4(x, 0, asin_clamp(pos[0] / cos(x)), 1);\n"
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" }\n\n";
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}
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}
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if(intra::in) {
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int q = isize(intra::data);
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fmain +=" mediump vec4 pconnection = texture2D(tPortalConnections, u);\n";
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@ -1500,6 +1410,158 @@ void enable_raycaster() {
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full_enable(our_raycaster);
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}
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void raygen::add_functions() {
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add_if("xpush_h",
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"mediump mat4 xpush_h(float x) { return mat4("
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"cosh(x), 0., 0., sinh(x),\n"
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"0., 1., 0., 0.,\n"
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"0., 0., 1., 0.,\n"
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"sinh(x), 0., 0., cosh(x)"
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");}\n");
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add_if("xpush_s",
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"mediump mat4 xpush(float x) { return mat4("
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"cos(x), 0., 0., sin(x),\n"
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"0., 1., 0., 0.,\n"
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"0., 0., 1., 0.,\n"
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"-sin(x), 0., 0., cos(x)"
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");}\n"
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);
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add_if("xzspin",
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"mediump mat4 xzspin(float x) { return mat4("
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"cos(x), 0., sin(x), 0.,\n"
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"0., 1., 0., 0.,\n"
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"-sin(x), 0., cos(x), 0.,\n"
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"0., 0., 0., 1."
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");}\n");
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add_if("yzspin",
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"mediump mat4 yzspin(float x) { return mat4("
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"1., 0., 0., 0.,\n"
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"0., cos(x), sin(x), 0.,\n"
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"0., -sin(x), cos(x), 0.,\n"
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"0., 0., 0., 1."
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");}\n"
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);
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add_if("minkowski_to_bt",
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"mediump vec4 minkowski_to_bt(mediump vec4 h) {\n"
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" h /= (1. + h[3]);\n"
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" h[0] -= 1.;\n"
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" h /= h.x*h.x + h.y*h.y + h.z * h.z;\n"
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" h[0] += .5;\n"
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" float co = " + glhr::to_glsl(vid.binary_width / log(2) / 8) + ";\n"
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" mediump vec4 res;\n"
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" res.x = h.y / co;\n"
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" res.y = h.z / co;\n"
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" res.z = (log(2.) + log(-h.x)) / (log(2.)/2.);\n"
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" res.w = 1.;\n"
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" return res;\n"
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" }\n\n");
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add_if("bt_to_minkowski",
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"mediump vec4 bt_to_minkowski(mediump vec4 h) {\n"
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" h.z = h.z * " + glhr::to_glsl(log(2)/2) + ";\n"
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" mediump vec4 res;\n"
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" float co = " + glhr::to_glsl(vid.binary_width / log(2) / 4) + ";\n"
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" h.x *= co; h.y *= co;\n"
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" float diag = (h.x*h.x + h.y*h.y)/2.;\n"
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" float px = sinh(h.z);\n"
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" float pw = cosh(h.z);\n"
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" res.x = (1.-diag) * px + diag * pw;\n"
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" res.y = (-h.x) * px + h.x * pw;\n"
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" res.z = (-h.y) * px + h.y * pw;\n"
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" res.w = (-diag) * px + (1.+diag) * pw;\n"
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" return res;\n"
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" }\n\n");
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add_if("to_poco_h3",
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"mediump vec4 to_poco_h3(mediump vec4 pos) {\n"
|
||||
" return pos / pos[3];\n"
|
||||
" }\n\n");
|
||||
|
||||
add_if("from_poco_h3",
|
||||
"mediump vec4 from_poco_h3(mediump vec4 pos) {\n"
|
||||
" float s = 1. - dot(pos.xyz, pos.xyz);\n"
|
||||
" return pos / sqrt(s);\n"
|
||||
" }\n\n");
|
||||
|
||||
add_if("to_poco_s3",
|
||||
"mediump vec4 to_poco_s3(mediump vec4 pos) {\n"
|
||||
" return pos / pos[3];\n"
|
||||
" }\n\n");
|
||||
|
||||
add_if("from_poco_s3",
|
||||
"mediump vec4 from_poco_s3(mediump vec4 pos) {\n"
|
||||
" float s = 1. + dot(pos.xyz, pos.xyz);\n"
|
||||
" return pos / sqrt(s);\n"
|
||||
" }\n\n");
|
||||
|
||||
add_if("from_poco_h2xr_h",
|
||||
"mediump vec4 from_poco_h2xr_h(mediump vec4 pos) {\n"
|
||||
" float s = 1. - pos.x*pos.x - pos.y * pos.y;\n"
|
||||
" pos.z = 1.;\n"
|
||||
" return pos / sqrt(s);\n"
|
||||
" }\n\n");
|
||||
|
||||
add_if("to_poco_h2xr_h",
|
||||
"mediump vec4 to_poco_h2xr_h(mediump vec4 pos) {\n"
|
||||
" pos /= pos[2];\n"
|
||||
" pos.w = 1.;\n"
|
||||
" return pos;\n"
|
||||
" }\n\n");
|
||||
|
||||
add_if("from_poco_h2xr_e",
|
||||
"mediump vec4 from_poco_h2xr_e(mediump vec4 pos) {\n"
|
||||
" return vec4(sinh(pos[2]) * cosh(pos[0]), sinh(pos[0]), cosh(pos[0]) * cosh(pos[2]), 0);\n"
|
||||
" }\n\n");
|
||||
|
||||
add_if("to_poco_h2xr_e",
|
||||
"mediump vec4 to_poco_h2xr_e(mediump vec4 pos) {\n"
|
||||
" mediump float x = asinh(pos[1]);\n"
|
||||
" return vec4(x, 0, asinh(pos[0] / cosh(x)), 1);\n"
|
||||
" }\n\n");
|
||||
|
||||
add_if("from_poco_s2xr_s",
|
||||
"mediump vec4 from_poco_s2xr_s(mediump vec4 pos) {\n"
|
||||
" float s = 1. + pos.x*pos.x + pos.y * pos.y;\n"
|
||||
" pos.z = 1.;\n"
|
||||
" return pos / sqrt(s);\n"
|
||||
" }\n\n");
|
||||
|
||||
add_if("to_poco_s2xr_s",
|
||||
"mediump vec4 to_poco_s2xr_s(mediump vec4 pos) {\n"
|
||||
" pos /= pos[2];\n"
|
||||
" pos.w = 1.;\n"
|
||||
" return pos;\n"
|
||||
" }\n\n");
|
||||
|
||||
add_if("from_poco_s2xr_e",
|
||||
"mediump vec4 from_poco_s2xr_e(mediump vec4 pos) {\n"
|
||||
" return vec4(sin(pos[2]) * cos(pos[0]), sin(pos[0]), cos(pos[0]) * cos(pos[2]), 0);\n"
|
||||
" }\n\n");
|
||||
|
||||
add_if("to_poco_s2xr_e",
|
||||
"mediump vec4 to_poco_s2xr_e(mediump vec4 pos) {\n"
|
||||
" mediump float x = asin_clamp(pos[1]);\n"
|
||||
" return vec4(x, 0, asin_clamp(pos[0] / cos(x)), 1);\n"
|
||||
" }\n\n");
|
||||
|
||||
add_if("len_rotspace", "mediump float len_rotspace(vec4 h) { return 1. - h[3]; }\n");
|
||||
|
||||
add_if("len_h", " mediump float len_h(mediump vec4 x) { return x[3]; }\n");
|
||||
add_if("len_sr", " mediump float len(mediump vec4 x) { return 1.+x.x*x.x+x.y*x.y-x.z*x.z-x.w*x.w; }\n");
|
||||
add_if("len_sl2"," mediump float len(mediump vec4 x) { return 1.+x.x*x.x+x.y*x.y; }\n");
|
||||
add_if("len_s", " mediump float len(mediump vec4 x) { return 1.-x[3]; }\n");
|
||||
add_if("len_x", " mediump float len(mediump vec4 x) { return length(x.xyz); }\n");
|
||||
}
|
||||
|
||||
void raygen::create() {
|
||||
using glhr::to_glsl;
|
||||
currentmap->wall_offset(centerover); /* so raywall is not empty and deg is not zero */
|
||||
@ -1607,51 +1669,6 @@ void raygen::create() {
|
||||
if(many_cell_types) fsh +=
|
||||
"uniform int uWallOffset, uSides;\n";
|
||||
|
||||
flat1 = 0, flat2 = deg;
|
||||
if(prod || rotspace) flat2 -= 2;
|
||||
|
||||
#if CAP_BT
|
||||
if(hyperbolic && bt::in()) {
|
||||
fsh += "uniform mediump float uBLevel;\n";
|
||||
flat1 = bt::dirs_outer();
|
||||
flat2 -= bt::dirs_inner();
|
||||
}
|
||||
#endif
|
||||
|
||||
if(hyperbolic) fsh +=
|
||||
|
||||
"mediump mat4 xpush(float x) { return mat4("
|
||||
"cosh(x), 0., 0., sinh(x),\n"
|
||||
"0., 1., 0., 0.,\n"
|
||||
"0., 0., 1., 0.,\n"
|
||||
"sinh(x), 0., 0., cosh(x)"
|
||||
");}\n";
|
||||
|
||||
if(sphere) fsh +=
|
||||
|
||||
"mediump mat4 xpush(float x) { return mat4("
|
||||
"cos(x), 0., 0., sin(x),\n"
|
||||
"0., 1., 0., 0.,\n"
|
||||
"0., 0., 1., 0.,\n"
|
||||
"-sin(x), 0., 0., cos(x)"
|
||||
");}\n";
|
||||
|
||||
if(IN_ODS) fsh +=
|
||||
|
||||
"mediump mat4 xzspin(float x) { return mat4("
|
||||
"cos(x), 0., sin(x), 0.,\n"
|
||||
"0., 1., 0., 0.,\n"
|
||||
"-sin(x), 0., cos(x), 0.,\n"
|
||||
"0., 0., 0., 1."
|
||||
");}\n"
|
||||
|
||||
"mediump mat4 yzspin(float x) { return mat4("
|
||||
"1., 0., 0., 0.,\n"
|
||||
"0., cos(x), sin(x), 0.,\n"
|
||||
"0., -sin(x), cos(x), 0.,\n"
|
||||
"0., 0., 0., 1."
|
||||
");}\n";
|
||||
|
||||
if(many_cell_types) {
|
||||
fsh += "int walloffset, sides;\n";
|
||||
}
|
||||
@ -1688,7 +1705,7 @@ void raygen::create() {
|
||||
" mediump float eye;\n"
|
||||
" if(at.y < 0.) { phi = at.y + PI/2.; eye = uIPD / 2.; }\n" // right
|
||||
" else { phi = at.y - PI/2.; eye = -uIPD / 2.; }\n"
|
||||
" mediump mat4 vw = uStart * xzspin(-lambda) * xpush(eye) * yzspin(phi);\n"
|
||||
" mediump mat4 vw = uStart * xzspin(-lambda) * "+f_xpush()+"(eye) * yzspin(phi);\n"
|
||||
" mediump vec4 at0 = vec4(0., 0., 1., 0.);\n";
|
||||
|
||||
else {
|
||||
@ -1738,13 +1755,6 @@ void raygen::create() {
|
||||
if(eyes) fmain += " at0.xyz /= uAbsUnit;\n";
|
||||
}
|
||||
|
||||
if(hyperbolic) fsh += " mediump float len(mediump vec4 x) { return x[3]; }\n";
|
||||
else if(sphere && rotspace) fsh += " mediump float len(mediump vec4 x) { return 1.+x.x*x.x+x.y*x.y-x.z*x.z-x.w*x.w; }\n";
|
||||
else if(sl2) fsh += " mediump float len(mediump vec4 x) { return 1.+x.x*x.x+x.y*x.y; }\n";
|
||||
else if(sphere) fsh += " mediump float len(mediump vec4 x) { return 1.-x[3]; }\n";
|
||||
|
||||
else fsh += " mediump float len(mediump vec4 x) { return length(x.xyz); }\n";
|
||||
|
||||
ld s = 1;
|
||||
#if CAP_VR
|
||||
if(eyes) s *= vrhr::absolute_unit_in_meters;
|
||||
@ -1857,6 +1867,8 @@ void raygen::create() {
|
||||
fmain +=
|
||||
" }";
|
||||
}
|
||||
|
||||
add_functions();
|
||||
}
|
||||
|
||||
void bind_array(vector<array<float, 4>>& v, GLint t, GLuint& tx, int id, int length) {
|
||||
@ -2036,6 +2048,8 @@ struct raycast_map {
|
||||
if(p) c2 = p->tcw.at;
|
||||
}
|
||||
|
||||
if(intra::in && !intra::intra_id.count(c2)) intra::intra_id[c2] = intra::current;
|
||||
|
||||
if(rays_generate) setdist(c2, 7, c);
|
||||
/* if(!cl.listed(c2))
|
||||
legaldir.push_back(legaldir[i] &~ (1<<((d+3)%6)) ); */
|
||||
|
Loading…
Reference in New Issue
Block a user