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ads-game:: fixed history view
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@ -186,6 +186,7 @@ bool ads_turn(int idelta) {
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shipstate ss;
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ss.at = ads_inverse(current * vctrV) * spin((ang+90)*degree);
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ss.ang = ang;
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ss.current = current;
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ss.start = ship_pt;
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ss.duration = pt;
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ss.vctrV = vctrV;
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@ -377,13 +377,14 @@ bool ds_turn(int idelta) {
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ss.at.T = inverse(current.T) * spin(ang*degree);
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ss.at.shift = current.shift;
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ss.start = ship_pt;
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ss.current = current;
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ss.duration = pt;
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ss.ang = ang;
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history.emplace_back(ss);
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}
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current.T = lorentz(3, 2, -tc) * current.T;
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auto& mshift = main_rock->pt_main.shift;
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if(mshift) {
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current.shift += mshift;
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@ -619,16 +620,15 @@ void ds_record() {
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view_pt = (ticks / full) * DS_(simspeed);
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for(auto& ss: history)
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if(ss.start + ss.duration > view_pt) {
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current = ss.current;
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if(sphere) {
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dynamicval<eGeometry> g(geometry, gSpace435);
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current.shift = ss.at.shift;
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current.T = inverse(ss.at.T * spin(-ss.ang*degree));
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current.T = inverse(ss.at.T * spin(-(ss.ang+90)*degree));
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current.T = lorentz(3, 2, view_pt - ss.start) * current.T;
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}
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else PIA({
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current = ads_inverse(ss.at * spin(-ss.ang*degree));
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vctr = ss.vctr;
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vctrV = ss.vctrV;
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vctr = new_vctr = ss.vctr;
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vctrV = new_vctrV = ss.vctrV;
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current.T = cspin(3, 2, view_pt - ss.start) * current.T;
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if(auto_rotate)
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current.T = cspin(1, 0, view_pt - ss.start) * current.T;
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@ -33,6 +33,7 @@ int gen_expire() {
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struct shipstate {
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ads_matrix at;
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ads_matrix current;
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ld start;
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ld duration;
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ld ang;
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