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refactored o_key to use in_full_game
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@ -840,10 +840,14 @@ named_functionality get_o_key() {
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if(peace::on)
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if(peace::on)
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return named_dialog(XLAT("peaceful mode"), peace::showMenu);
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return named_dialog(XLAT("peaceful mode"), peace::showMenu);
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if((geometry != gNormal || NONSTDVAR) && !chaosmode && !(geometry == gEuclid && isCrossroads(specialland)) && !(weirdhyperbolic && specialland == laCrossroads4))
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dialog::infix = "";
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if(in_full_game())
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return named_dialog(XLAT("world overview"), showOverview);
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if(geometry != gNormal || NONSTDVAR)
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return named_functionality(XLAT("geometry experiments"), runGeometryExperiments);
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return named_functionality(XLAT("geometry experiments"), runGeometryExperiments);
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dialog::infix = "";
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return named_dialog(XLAT("world overview"), showOverview);
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return named_dialog(XLAT("world overview"), showOverview);
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}
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}
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