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improved hemisphere model; nicer handling of ballangle
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@@ -255,7 +255,7 @@ void stereo::set_viewport(int ed) {
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}
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bool model_needs_depth() {
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return pmodel == mdBall || pmodel == mdHemisphere;
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return pmodel == mdBall;
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}
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void setGLProjection(color_t col) {
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